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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-16-2003, 06:10 PM   #1 (permalink)
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Default I want to make new models ....

hey guys i have 3ds max 3.1 and i was wondering where i can find a W3D exporter\importer

I also have a question bout skinning and UVW mapping on 3ds max 3.0

- i select a shape , go to editable mesh, select colapse stack, then i use UVW map and make it to fit the image , then i use textporter , skin the map, then i call up the materials window slect a blue sphere click on difuse and select the map, but when i apply it to the image instead of the skin , there is only blue, it stays blue

help


P.S - is there any tool to draw splines like in paint , like a pen ?
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Old 06-16-2003, 10:47 PM   #2 (permalink)
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Default Lets see if I can help...

Alright, I think I can help you with all your problems. Well first of all, you need to download the renegade tools and gmax.

Heres the links you need to download them:

Renegade Tools:
ftp://ftp.westwood.com/pub/renegade/tools/RenegadeToolsInstaller2.exe

-AND-

gmax:

ftp://ftp1.discreet.com/web/products/gmax/gmax12.exe

These downloads inculde RenX, which is a uniquely modified gamepack for gmax used to make 3d stuff for C&C Renegade and the exporter for .w3d files , Renegade Editor that is used to maps for C&C Renegade, W3d Viewer which is used for adding unique animations to .w3d files, and finally gmax - a 3d program that uses gamepacks to enchance itself (new functions, etc.)

After you got them downloaded, install them :sleep: . (It's important that you install gmax first or else installation for RenX will go wrong ) When installation is finsihed you need to download another file,

http://www.fileplanet.com/dl.aspx?/p...es/w3dgmax.zip

This is your .w3d file importer

Ok now that thats done, heres the basics:

If your going to use 3ds max then you just save it as .3ds or .prj like you would any other file. Then you open gmax and go to File->Import, next you search for your file and click Open. Your 3d file opens. Then once it's loaded, you then go to File->Export. Save the file as .w3d and save it somewhere you can find it. Press Save. A dialog menu will popup a list of options for the format you want to save in. If its animated at ALL, save it as Hierarchical Animated Model, otherwise if its NOT, save it as Hierarchical Model. When you save it as Hierarchical Animated Model its a good idea to have the Smooth Vertex Normals Across Messes box checked and the frames to be selected according to what frames you have animating in your 3d file. If you save as a Hierarchical Model its a good idea to have the Smooth Vertex Normals Across Messes box checked as well when you have animated models.

Ok, that part's done so now the blue sphere...

Well, I'm not absolutly sure I get what your saying but, take a blue sphere and diffuse it into the surroundings... won't i get blue surroundings? Oh wait, do you mean the blue button with the arrow? If so, I might know but your description is a bit confusing... try telling me again but this time be more thorough.

Ok, last question.

You can't, there isn't any kind of pen tool that I know about that you can use. But your best bet is to use the line tool found in the toolbar on the create panel in the splines section.

I hope this helps.

"Death will call us someday and when we all die, but when that day comes, I know one thing. I'm gonna have CALLER ID!!!" - ME
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Old 06-17-2003, 06:40 AM   #3 (permalink)
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Default

I really appreciated your help m8 ^_^ its cool to know i can count on you guys , about my blue sphere problem is that instead of the skin beeing applied to the model, a blue color ( that once belonged to the sphere before i made diffuse ) is puted on the model


btw - ill download all those files for CnC generals modeling ^_^
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Old 06-17-2003, 10:45 AM   #4 (permalink)
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Default Glad to be of Assistance!!!

Yea, your lucky that I browsed over this topic. I'm just glad that I knew all about this topic. Well good luck with your model making!!!
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