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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Need Help!question about "New Paladin Tank"!

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-18-2003, 02:27 AM   #1 (permalink)
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Join Date: Mar 2003
Location: USA
Posts: 11
Default Need Help!question about "New Paladin Tank"!

i download this model and cameos and i want to add this model to the game.but i met a problem.the game did not display the model.the others are no problems.i think these are problems.
--------------------------------------------------------------------------------------

Object AmericaTankHTPaladin
SelectPortrait = HTPaladin_L
ButtonImage = HTPaladin
UpgradeCameo1 = Upgrade_AmericaBattleDronePaladin
UpgradeCameo2 = Upgrade_AmericaScoutDronePaladin
UpgradeCameo3 = Upgrade_AmericaAdvancedTraining
UpgradeCameo4 = Upgrade_AmericaCompositeArmor
Draw = W3DTankDraw ModuleTag_01
ExtraPublicBone = Laser
ConditionState = NONE
Model = HTPaladin
Turret = Turret01
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
End
ConditionState = REALLYDAMAGED
Model = HTPaladin
Turret = Turret01
AltTurret = Laser
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
End
ConditionState = RUBBLE
Model = HTPaladin
Turret = Turret01
WeaponFireFXBone = PRIMARY TurretMS
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY TurretFX
WeaponLaunchBone = PRIMARY TurretMS
End
--------------------------------------------------------------------------------------i don't know how to setup this area,i just copy paladintank's codes of the same area.if i change "Model = HTPaladin" to"Model = Paladin",then it can
display in the game.if i recover "Model = HTPaladin",then it can not display
in the game.i already copy the CAMEOS,DDS,W3D to ART\TEXTURES,ART\W3D.i can build this unit in the game,but i can't see it.
:-( these are residual codes.
--------------------------------------------------------------------------------------

DisplayName = OBJECT:HTPaladin
Side = America
EditorSorting = VEHICLE
TransportSlotCount = 3
WeaponSet
Conditions = None
Weapon = PRIMARY HTPaladinTankGun
End
ArmorSet
Conditions = None
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 100
BuildTime = 1.0
VisionRange = 600
ShroudClearingRange = 600
Prerequisites
Object = AmericaWarFactory
End
ExperienceValue = 100 100 200 400
ExperienceRequired = 0 200 300 600
IsTrainable = Yes
CrusherLevel = 2
CrushableLevel = 2
CommandSet = AmericaTankPaladinCommandSet
VoiceSelect = PaladinTankVoiceSelect
VoiceMove = PaladinTankVoiceMove
VoiceGuard = PaladinTankVoiceMove
VoiceAttack = PaladinTankVoiceAttack
VoiceDefect = PaladinTankVoiceCreate
SoundMoveStart = PaladinTankMoveStart
SoundMoveStartDamaged = PaladinTankMoveStart
UnitSpecificSounds
VoiceCreate = PaladinTankVoiceCreate
TurretMoveLoop = TurretMoveLoop
SoundEject = PilotSoundEject
VoiceEject = PilotVoiceEject
VoiceCrush = PaladinTankVoiceCrush
VoiceEnter = PaladinTankVoiceMove
End
RadarPriority = UNIT
KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE SCORE
Body = ActiveBody ModuleTag_02
MaxHealth = 1500.0
InitialHealth = 1500.0
End
Behavior = AIUpdateInterface ModuleTag_03
Turret
TurretTurnRate = 360
ControlledWeaponSlots = PRIMARY
End
AutoAcquireEnemiesWhenIdle = Yes
End
Locomotor = SET_NORMAL CrusaderLocomotor
Behavior = PhysicsBehavior ModuleTag_04
Mass = 50.0
End
Behavior = SlowDeathBehavior ModuleTag_05
DeathTypes = ALL -CRUSHED -SPLATTED
ProbabilityModifier = 50
DestructionDelay = 500
DestructionDelayVariance = 100
FX = INITIAL FX_GenericTankDeathEffect
FX = FINAL FX_GenericTankDeathExplosion
OCL = FINAL OCL_PaladinTankDeathEffect
End
Behavior = SlowDeathBehavior ModuleTag_06
DeathTypes = ALL -CRUSHED -SPLATTED
ProbabilityModifier = 50
DestructionDelay = 2000
DestructionDelayVariance = 300
FX = INITIAL FX_CrusaderCatchFire
OCL = FINAL OCL_PaladinTankDeathEffect
FX = FINAL FX_GenericTankDeathExplosion
End
Behavior = PointDefenseLaserUpdate ModuleTag_07
WeaponTemplate = HTPaladinPointDefenseLaser
PrimaryTargetTypes = BALLISTIC_MISSILE SMALL_MISSILE
SecondaryTargetTypes = INFANTRY Vehicle
ScanRate = 500
ScanRange = 175.0
PredictTargetVelocityFactor = 3.0
End
Behavior = ObjectCreationUpgrade ModuleTag_08
UpgradeObject = OCL_AmericanBattleDronePaladin
TriggeredBy = Upgrade_AmericaBattleDronePaladin
ConflictsWith = Upgrade_AmericaScoutDronePaladin
End
Behavior = ObjectCreationUpgrade ModuleTag_09
UpgradeObject = OCL_AmericanScoutDronePaladin
TriggeredBy = Upgrade_AmericaScoutDronePaladin
ConflictsWith = Upgrade_AmericaBattleDronePaladin
End
Behavior = ProductionUpdate ModuleTag_10
MaxQueueEntries = 1
End
Behavior = ExperienceScalarUpgrade ModuleTag_11
TriggeredBy = Upgrade_AmericaAdvancedTraining
AddXPScalar = 1.0
End
Behavior = TransitionDamageFX ModuleTag_12
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BattleMasterDamageTransition
End
Behavior = FXListDie ModuleTag_13
DeathTypes = NONE +CRUSHED +SPLATTED
DeathFX = FX_CarCrush
End
Behavior = CreateObjectDie ModuleTag_14
DeathTypes = NONE +CRUSHED +SPLATTED
CreationList = OCL_CrusaderTank_CrushEffect
End
Behavior = DestroyDie ModuleTag_15
DeathTypes = NONE +CRUSHED +SPLATTED
End
Behavior = CreateCrateDie ModuleTag_16
CrateData = SalvageCrateData
End
Behavior = EjectPilotDie ModuleTag_17
DeathTypes = ALL -CRUSHED -SPLATTED
ExemptStatus = HIJACKED
GroundCreationList = OCL_EjectPilotOnGround
AirCreationList = OCL_EjectPilotViaParachute
VeterancyLevels = ALL -REGULAR
End
Behavior = MaxHealthUpgrade ModuleTag_18
TriggeredBy = Upgrade_AmericaCompositeArmor
AddMaxHealth = 250.0
ChangeType = ADD_CURRENT_HEALTH_TOO
End
Behavior = FlammableUpdate ModuleTag_21
AflameDuration = 5000
AflameDamageAmount = 3
AflameDamageDelay = 500
End
Geometry = BOX
GeometryMajorRadius = 15.0
GeometryMinorRadius = 10.0
GeometryHeight = 10.0
GeometryIsSmall = Yes
Shadow = SHADOW_VOLUME
ShadowSizeX = 45
End
--------------------------------------------------------------------------------------
weapon.ini:

Weapon HTPaladinTankGun
PrimaryDamage = 90.0
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0
AttackRange = 250.0
MinTargetPitch = -15
MaxTargetPitch = 15
DamageType = ARMOR_PIERCING
DeathType = NORMAL
WeaponSpeed = 450
WeaponRecoil = 5
ProjectileObject = GenericTankShell
FireFX = WeaponFX_GenericTankGunNoTracer
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
FireSound = PaladinTankWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250
ClipSize = 2
ClipReloadTime = 1000
ProjectileCollidesWith = STRUCTURES WALLS
WeaponBonus = DRONE_SPOTTING RATE_OF_FIRE 150%
WeaponBonus = DRONE_SPOTTING RANGE 150%
End

Weapon HTPaladinPointDefenseLaser
PrimaryDamage = 175.0
PrimaryDamageRadius = 0.0
AttackRange = 175.0
DamageType = LASER
DeathType = LASERED
WeaponSpeed = 999999.0
DelayBetweenShots = 500
ClipSize = 0
ClipReloadTime = 0
AcceptableAimDelta = 180
AntiSmallMissile = Yes
AntiProjectile = No
AntiAirborneVehicle = Yes
AntiGround = Yes
LaserName = PointDefenseLaserBeam
FireFX = WeaponFX_PaladinPointDefenseLaser
End
--------------------------------------------------------------------------------------
CommandSet.ini:

CommandSet AmericaWarFactoryCommandSet
1 = Command_ConstructAmericaTankCrusader
2 = Command_ConstructAmericaVehicleTomahawk
3 = Command_ConstructAmericaVehicleHumvee
4 = Command_ConstructAmericaVehicleMedic
5 = Command_ConstructAmericaVehiclePaladin
8 = Command_ConstructAmericaVehicleHTPaladin--------------i add it at here
10 = Command_UpgradeAmericaTOWMissile
11 = Command_SetRallyPoint
12 = Command_Sell
End
--------------------------------------------------------------------------------------
CommandButton.ini:

CommandButton Command_ConstructAmericaVehicleHTPaladin
Command = UNIT_BUILD
Object = AmericaTankHTPaladin
TextLabel = CONTROLBAR:ConstructAmericaTankHTPaladin
ButtonImage = HTPaladin
ButtonBorderType = BUILD
DescriptLabel = CONTROLBAR:ToolTipUSABuildHTPaladin
End
--------------------------------------------------------------------------------------
DATA\INI\MAPPEDIMAGES\TextureSize_512\SAUserInterf ace512.INI:

MappedImage HTPaladin
Texture = HTPaladin.tga
TextureWidth = 60
TextureHeight = 48
Coords = Left:1 Top:1 Right:61 Bottom:49
Status = NONE
End

MappedImage HTPaladin_L
Texture = HTPaladin_L.tga
TextureWidth = 120
TextureHeight = 96
Coords = Left:1 Top:1 Right:121 Bottom:97
Status = NONE
End
--------------------------------------------------------------------------------------
This is whole codes,i hope "New Paladin" can display in the game,but i don't know how to do.can anybody help me ???
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Old 06-18-2003, 02:49 AM   #2 (permalink)
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Make sure you use the exact filename for the skin are it was given and make sure they're in the right directories. It should work after that.
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Old 06-18-2003, 11:56 AM   #3 (permalink)
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The other thing is that you need to set up the second barrel, and does the game recognize the DDS skin, or do you need the tga skin? Other than that, check the spelling and capitalization of the model name.
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Old 06-18-2003, 12:07 PM   #4 (permalink)
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How do you set the other barrel up and the little command buttun image. The rest seems to work fine for me.
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Old 06-18-2003, 12:57 PM   #5 (permalink)
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Mastermind2003,thank you so much!i fixed the problem,it's only a few changes.

Bigman1981,i downloaded the cameos from
http://www.freewebs.com/cold12/downloads.html

it needs some changes.
--------------------------------------------------------------------------------------
DATA\INI\MAPPEDIMAGES\TextureSize_512\SAUserInterf ace512.INI:
MappedImage HTPaladin
Texture = HTPaladin.tga
TextureWidth = 60
TextureHeight = 48
Coords = Left:1 Top:1 Right:61 Bottom:49
Status = NONE
End

MappedImage HTPaladin_L
Texture = HTPaladin_L.tga
TextureWidth = 120
TextureHeight = 96
Coords = Left:1 Top:1 Right:121 Bottom:97
Status = NONE
End

after you change these codes, that's ok
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Old 06-18-2003, 04:34 PM   #6 (permalink)
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You set up the other barrel in weapon.ini, look at the twice upgraded marauder or the overlord weapon to see how it is done.
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Old 06-20-2003, 05:55 PM   #7 (permalink)
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yes,i set up HTPaladinTankGun from OverlordTankGun,it just has a few changes.i formerly wanted to make this tank become an upgrade of paladin tank,but i can't use the new cameos if i did that.
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