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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-19-2003, 12:22 PM   #1 (permalink)
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Default SpyPlane?

Is a spyplane possible ive been trying to make one but without much sucess ive tried getting a plane to come along and then I tried getting it to drop a invisible unit. But the plane flys over the target the enum thing disapears and nothing else happens?
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Old 06-19-2003, 01:27 PM   #2 (permalink)
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hmmmmmmmmmmmmmmm, that is a tricky one I say you should use something like the carpet bomb logic so that it drops the bombs once everly so often (or how much shroud you want uncoverd) and have the weapons ProjectileDetonationOCL make that invisible unit that say have a lifetime of how ever long you want the shroud to stay uncoverd (make sure you make it so it doesnt show up on radar and is not targetable) also is a good idea to make the weapon have super fast dropping speed and give it that camera sound from RA2

hope that all works for ya
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Old 06-19-2003, 05:20 PM   #3 (permalink)
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Thanks it worked just got to find the camera sound from Redalert now.
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Old 06-20-2003, 03:26 AM   #4 (permalink)
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Hmmm i think it would be a better idea to use the sattlelite thing on usacommand center but i dont know if its possible never actaully tried it
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Old 06-21-2003, 01:16 AM   #5 (permalink)
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Do you mean make another spy satelite ability? If so then yes, its easily possible, but not very original. The idea here is a plane that spys :P
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Old 06-21-2003, 10:02 AM   #6 (permalink)
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I think he probably meant use the logic from the spy sat for the spy plane but that wouldn't work as there two totally different things. One is a system which reveals a part of shroud on click and the other needs to spawn a plane which when over the target reveals it.
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Old 06-22-2003, 12:29 PM   #7 (permalink)
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Ok, ive been trying to get the camera sound to work, but it doesn't heres the code.

Faction Unit
Code:
 ; *** AUDIO Parameters ***
  SoundFallingFromPlane = SpyPlaneCamera
SoundEffects.ini
Code:
AudioEvent SpyPlaneCamera
  Sounds      = spycamera
  Control = loop all
  PitchShift  = -10  10
  VolumeShift = -10
  Volume      = 90
  Priority    = high
  Type        = world shrouded everyone
End
Suggestions?
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Old 06-22-2003, 01:14 PM   #8 (permalink)
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The control = loop thing is probably your problem. You want the sound to play every time the plane takes a picture, not continuously play the sound, right? And I don't know about the SoundFallingFromPlane statement, but that could also be causing it.
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Old 06-22-2003, 01:16 PM   #9 (permalink)
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What statement would you use?
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