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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-19-2003, 12:46 PM   #1 (permalink)
ice
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Default Primary Secondary Tertiary and a fourth??

I'm making an MLRS and I want to be able to showhide my rocket bones like most rocket vehicles do in Generals.. (Tomahawk, Scud Launcher etc.).

I can fire from all four rocket holes, but I can't make more then 1 rocket hide when its launched.. See attached screenshot to understand what I mean.

Tomahawks uses ProjectileBoneFeedbackEnabledSlots = PRIMARY and WeaponHideShowBone = PRIMARY RocketA, and I've used that for one of my rockets, and then is it possible to use it to a fourth rocket? Since I've only seen tertiary, not whatever the name is of what comes next

To make it fire from all four rocket holes I have named the firebones WeaponA01 to 04, and uses WeaponA as the fire bone and it cycles through the bones.. Is it possible to do something similiar to the rockets?

Thanks!
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Old 06-19-2003, 01:11 PM   #2 (permalink)
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just do like the patriot? also there is no fourth weapon slot
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Old 06-19-2003, 01:12 PM   #3 (permalink)
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The fourth slot would be called quarternary ( or quaternary ), but if you can use it is another matter.
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Old 06-19-2003, 01:51 PM   #4 (permalink)
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Quote:
Originally Posted by LtZack
just do like the patriot? also there is no fourth weapon slot
Well, it doesn't have any visible missiles.. I want mine to hide the rockets when they are fired, but I can only make it so the first one is hidden..
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Old 06-19-2003, 02:27 PM   #5 (permalink)
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are the boens or what?
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Old 06-19-2003, 02:52 PM   #6 (permalink)
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there is a hidden 4th weapon slot

hint: paladin
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Old 06-19-2003, 03:08 PM   #7 (permalink)
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Cant you just have two weapons, each of which fires two missiles a bit like the Overlord?
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Old 06-19-2003, 03:31 PM   #8 (permalink)
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no fourth weapon slot 'normaly' Phoib

that would work but I dont know if you can pull off the missiles not being there after you fire maby make all of the dissapear once you fire like at once no one will really notice
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Old 06-19-2003, 04:33 PM   #9 (permalink)
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You want the missiles to disappear when fired(if i read it right thats what you want)? Add "ExtraPublicBone = WeaponA01","ExtraPublicBone = WeaponA02", and so on, it should work.
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Old 06-19-2003, 05:11 PM   #10 (permalink)
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Quote:
Originally Posted by WildFire
You want the missiles to disappear when fired(if i read it right thats what you want)? Add "ExtraPublicBone = WeaponA01","ExtraPublicBone = WeaponA02", and so on, it should work.
I've added that, but that doesn't make the rocket bones dissapear..
And, now I've encountered another problem, and I guess instead of making a new topic I could post here since it is kinda about the same thing..

(notice that I've removed the rockets from the model now)
I've made RocketA01 to 04 bones that are the launch bones, but the rockets doesn't launch from their position ??? I made pretty much the exact thing as the tomahawk have arranged their launch bone..
See attached screenshot.


and, deezire I might try that, but I don't really want two rockets to be fired at the same time, but might be my only choice, if I don't remove them completley like I've done now....
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