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Command and Conquer Editing
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Generals & Zero Hour Editing
» Debugger For Generals?
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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06-22-2003, 05:29 PM
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Oldfaq
Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
Debugger For Generals?
hey,
is there a debugger for generals? if so how do I run it? thnx
oldfaq
06-22-2003, 06:01 PM
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DeeZire
Administrator
Join Date: Dec 2002
Posts: 1,913
Yes and no, you can use the -scriptDebug command line switch but it isnt activated in the public version.
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06-23-2003, 11:16 AM
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Malc
Senior Member
Join Date: Feb 2003
Location: UK
Posts: 164
Deezire what exactly does the script debugger do? I mean how does it display fps and such info.
06-23-2003, 11:28 AM
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Oldfaq
Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
but how do I activate this script? add it to the .exe like -mod?
oldfaq
06-23-2003, 11:38 AM
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Romlel
Senior Member
Join Date: Apr 2003
Location: France
Posts: 132
According DeeZire, you can't with the released version of the game, only a special version can reconize this option.
06-23-2003, 11:55 AM
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Oldfaq
Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 1,097
damn... we need it
oldfaq
06-23-2003, 08:01 PM
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Curator
Member
Join Date: Dec 2002
Posts: 93
It requires a dll file to be present which is missing from the final build.
06-23-2003, 08:42 PM
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sage_inferno
Senior Member
Join Date: Feb 2003
Posts: 426
Quote:
Originally Posted by
Curator
It requires a dll file to be present which is missing from the final build.
anybody got it on there drive and willing to share it?
06-24-2003, 10:37 AM
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RVMECH
Junior Member
Join Date: Dec 2002
Location: USA
Posts: 0
Attachment is too big...I tried.
06-24-2003, 10:39 AM
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Romlel
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Join Date: Apr 2003
Location: France
Posts: 132
Could you put it on a web server for just some hours ?
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