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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-22-2003, 05:29 PM   #1 (permalink)
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Default Debugger For Generals?

hey,
is there a debugger for generals? if so how do I run it? thnx
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Old 06-22-2003, 06:01 PM   #2 (permalink)
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Yes and no, you can use the -scriptDebug command line switch but it isnt activated in the public version.
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Old 06-23-2003, 11:16 AM   #3 (permalink)
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Deezire what exactly does the script debugger do? I mean how does it display fps and such info.
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Old 06-23-2003, 11:28 AM   #4 (permalink)
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but how do I activate this script? add it to the .exe like -mod?
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Old 06-23-2003, 11:38 AM   #5 (permalink)
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According DeeZire, you can't with the released version of the game, only a special version can reconize this option.
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Old 06-23-2003, 11:55 AM   #6 (permalink)
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damn... we need it
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Old 06-23-2003, 08:01 PM   #7 (permalink)
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It requires a dll file to be present which is missing from the final build.
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Old 06-23-2003, 08:42 PM   #8 (permalink)
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Quote:
Originally Posted by Curator
It requires a dll file to be present which is missing from the final build.
anybody got it on there drive and willing to share it?
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Old 06-24-2003, 10:37 AM   #9 (permalink)
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Attachment is too big...I tried.
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Old 06-24-2003, 10:39 AM   #10 (permalink)
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Could you put it on a web server for just some hours ?
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