logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520

Administrators:
DeeZire, Redemption

There are currently 25 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 06-23-2003, 01:15 AM   #1 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 169
Default Generals TD... is that possible?

Those familiar with SC/BW will remember the varios WARZ games, turret wars or in WC3 Tower Wars. My map will work similarly. Depending on the difficulty of the comp, there will be either 10, 20 or 30 rounds.

For those not familiar, the way it works is enemies are spawned at a start location they are then give the move order to move to the finish area, which only can be reached by following a well dug canyon. On the top of the ridge (which your units can't get down to) is your force. Depending on your side, u will be able to build gatlers, patriots or stingers to stop the enemy force from reaching the finish zone. If a 30 20 or 10 (depending on difficulty) enemy units survive to the end throughout the WHOLE game, you lose. You start off with 10000, and make 250 for every unit you kill, you must kill to get cash and continue buying defensive structures.
quoted form mathew888

are this posible? ... can u make one?
Madfenix is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-23-2003, 09:30 AM   #2 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 169
Default

never play warcraft3? :P

or it is not possible using generals engine?
Madfenix is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-23-2003, 10:01 AM   #3 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Here
Posts: 243
Default

Sure, just remove the starting building from FactionTemplate.ini from
the "attack" faction, change the tech trees, and make some maps for it.
Im not sure the AI will support it, even with modified scripts.
TGMTE is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-23-2003, 10:55 AM   #4 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: USA
Posts: 853
Send a message via AIM to mastermind2003 Send a message via MSN to mastermind2003
Default

And you'd also need to create a new cash bounty that would give you the correct amount per unit possibly changing their costs or something, and the AI would just have to move the units and such, that should work out okay.
mastermind2003 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
C&C: Generals, C&C Generals: Zero Hour Beta and Alph Anthrax-1 Generals & Zero Hour Editing 4 10-06-2004 05:51 AM


All times are GMT -4. The time now is 03:33 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.