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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-23-2003, 01:01 PM   #1 (permalink)
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Default SkirmishScript help

Does anyone know how to edit "SkirmishScripts.scb" or what tool to open that file, so that AI opponents would us new units?
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Old 07-27-2003, 05:39 AM   #2 (permalink)
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Use the WorldBuilder !!!

Open a map and goto "Edit->Scripts". The a new Dialog pops up and just click "Import Scripts" and select the "SkirmishScripts.scb" ! That's it !

Good luck !
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Old 07-27-2003, 07:33 AM   #3 (permalink)
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when u want to save the script it ask if u want to save all kinds of things what should i do ? also i cant ad my new units to the script ????
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Old 08-04-2003, 05:18 AM   #4 (permalink)
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When you are into world builder: 1. click edit 2. edit players 3. add skirmish players 4 go to scripts 5. import skirmish scripts 6. go to edit teams and change what you want 7 export the scripts but not export waypoints and triggers. that is whet I do
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Old 08-04-2003, 06:40 AM   #5 (permalink)
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And how do you make them use new units that are in mods?
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Old 08-04-2003, 07:02 AM   #6 (permalink)
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i'm wonder if someone can make a editor that just edit scripts.WB use too many memorys.
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Old 08-04-2003, 07:57 AM   #7 (permalink)
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You can reduce the size of the memory used by the WB:

Just create a new map with a smaller size (e.g. 100x100) ! Then reload it !
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Old 08-04-2003, 06:14 PM   #8 (permalink)
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the WB loads too long to learn. Maybe someone could make an easier way.
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Old 08-05-2003, 05:10 AM   #9 (permalink)
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maybe some one is willing to share a awsome script were the AI build lots a specialy blackmarckets dropzones hackers and makes use of its most pottent units
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Old 08-06-2003, 03:05 AM   #10 (permalink)
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That's what I'll do for Pro:Gen ! Making the "Brutal AI"-Real Brutal all the time during the Game ! Even in later gameplay !

So just wait for the enhanced AI Version of Pro:Gen !
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