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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-24-2003, 06:03 PM   #11 (permalink)
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Mi-24 Hind is what i had in mind
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Old 06-24-2003, 06:24 PM   #12 (permalink)
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its kinda wide, and doesnt really look like a hind, but i still like it
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Old 06-24-2003, 11:35 PM   #13 (permalink)
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Quote:
Originally Posted by Guybrush
How did you do the rotor blades? Someone told me to use 3/4 triangles and then make them rotate, the poly is far less and achieves the same type of effect.

Like the texturing btw, i think you should make the gattling cannon at the front larger, it looks too small imo.
you can make them rotate by animating them i use 12 frames
360/12 degree turn per second based on a 5 bladed propeller
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Old 06-24-2003, 11:39 PM   #14 (permalink)
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+correction
360/12 degree turn per frame based on a 5 bladed propeller
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Old 06-25-2003, 02:00 AM   #15 (permalink)
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Originally Posted by sage_inferno
1000 plygns to much? havent have performance so far
The normal limit is 500 for a unit, 1000 for a structure. Not all of us have good video cards. On a side note, you can do your corrections using the "edit" button on your posts.
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Old 06-25-2003, 02:08 AM   #16 (permalink)
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While it does indeed look more like a Mi-28, it's a top-notch chopper anyway .

Will the skin be staying that colour? I'd like to use your model in my mod (if you agree, of course) for the Chinese and I'm using ChrisV80's night camo skins for that team. If you could alter the skin to match that colour scheme it'd be great.

Also it would be easier to identify who the owner was if the engine housings (those bits either side of the rotor and above the weapon wings) were in the house colour instead of the usual skin colour.

Lastly, I'm using a very low-end PC to play Generals right now. If you could try to lower the polycount a little this would help, as the game strains my system as it is. Please let me, and other interested modders, know when and where we can download it.
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Old 06-25-2003, 03:25 AM   #17 (permalink)
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Everybody Can Make The Models As Highpoly they want and they know that their system cand handle that ingame.No need to notice that 1000 is to much.I Prefer Quality Over Performance most time.
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Old 06-25-2003, 07:58 AM   #18 (permalink)
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Quote:
Originally Posted by Apophis
Everybody Can Make The Models As Highpoly they want and they know that their system cand handle that ingame.No need to notice that 1000 is to much.I Prefer Quality Over Performance most time.
If every unit in the game is 1000 poly, the game will shut crash, as it won't be able to calculate all the units fighting,moving/animating/shooting at the same time. You'd get one huge slow down, if there were more than 20units fighting on screen.
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Old 06-25-2003, 10:47 AM   #19 (permalink)
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Quote:
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Quote:
Originally Posted by Apophis
Everybody Can Make The Models As Highpoly they want and they know that their system cand handle that ingame.No need to notice that 1000 is to much.I Prefer Quality Over Performance most time.
If every unit in the game is 1000 poly, the game will shut crash, as it won't be able to calculate all the units fighting,moving/animating/shooting at the same time. You'd get one huge slow down, if there were more than 20units fighting on screen.
Dude It Depends On Your Computer To Not All on the Game.And as i said enybody can make units 1000 poly if they just want.
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Old 06-25-2003, 11:00 AM   #20 (permalink)
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Quote:
Originally Posted by Apophis
Quote:
Originally Posted by Guybrush
Quote:
Originally Posted by Apophis
Everybody Can Make The Models As Highpoly they want and they know that their system cand handle that ingame.No need to notice that 1000 is to much.I Prefer Quality Over Performance most time.
If every unit in the game is 1000 poly, the game will shut crash, as it won't be able to calculate all the units fighting,moving/animating/shooting at the same time. You'd get one huge slow down, if there were more than 20units fighting on screen.
Dude It Depends On Your Computer To Not All on the Game.And as i said enybody can make units 1000 poly if they just want.
You won't get many people playing it though, as people require the smallest requirements for their computer. I advise making units around the 500/600 mark. With the special units being around 800. But thats only mo as a modeller.
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