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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-25-2003, 11:06 AM   #21 (permalink)
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You won't get many people playing it though, as people require the smallest requirements for their computer. I advise making units around the 500/600 mark. With the special units being around 800. But thats only mo as a modeller.
Ok For a Example i make a unit what I Can't even reduce one polygon from,but its 1392 polygons,what im gona do?
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Old 06-25-2003, 02:49 PM   #22 (permalink)
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The cabins should be way different IMO.
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Old 06-25-2003, 04:42 PM   #23 (permalink)
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Am I the only one who can see that this model is actually just a modified version of the model from that Apache mod that came out a while ago? To me it's kind of lame calling that your own work...
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Old 06-25-2003, 06:33 PM   #24 (permalink)
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Ouch.
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Old 06-25-2003, 06:41 PM   #25 (permalink)
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Originally Posted by SilverMobius
Am I the only one who can see that this model is actually just a modified version of the model from that Apache mod that came out a while ago? To me it's kind of lame calling that your own work...
i used the skin from it nothing more
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Old 06-25-2003, 08:20 PM   #26 (permalink)
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it looks like a massive AH-64 ya..If you can sacrafice the detail from the engines or rotor to make the cockpits rounded thatd be nice...
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Old 06-25-2003, 08:22 PM   #27 (permalink)
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That's funny because yesterday I saw two distinct orbs in sockets on that eliptical thing above my shoulders... Ok, so it just happens that your Hind looks incredibly similar to that Apache model, my mistake.
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Old 06-26-2003, 05:30 AM   #28 (permalink)
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Quote:
Originally Posted by Apophis
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You won't get many people playing it though, as people require the smallest requirements for their computer. I advise making units around the 500/600 mark. With the special units being around 800. But thats only mo as a modeller.
Ok For a Example i make a unit what I Can't even reduce one polygon from,but its 1392 polygons,what im gona do?
I would remake the model, trying my hardest to take away some of its detail to be replaced by textures, i'd also reduce any cylinders from 8 sides to 6, etc. Just the way i model, i'm used to trying to get them as low as possible.
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Old 06-26-2003, 11:50 AM   #29 (permalink)
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Originally Posted by Guybrush
Quote:
Originally Posted by Apophis
Quote:
You won't get many people playing it though, as people require the smallest requirements for their computer. I advise making units around the 500/600 mark. With the special units being around 800. But thats only mo as a modeller.
Ok For a Example i make a unit what I Can't even reduce one polygon from,but its 1392 polygons,what im gona do?
I would remake the model, trying my hardest to take away some of its detail to be replaced by textures, i'd also reduce any cylinders from 8 sides to 6, etc. Just the way i model, i'm used to trying to get them as low as possible.
look my stargate mod thread in community announcements,it got 1392 polygons and i dont wanna reduce even a one.Its old model i made and i dont have skills/patience to model enything right now.
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Old 06-26-2003, 04:09 PM   #30 (permalink)
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Originally Posted by Dieter03
it looks like a massive AH-64 ya..If you can sacrafice the detail from the engines or rotor to make the cockpits rounded thatd be nice...
round is more polys
the motors are 1 box on top and 1 on each side =12polys
i know its the wing that are high polygon huggers they are round thats why they hug so much.
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