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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-13-2004, 09:15 AM   #41 (permalink)
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he can still ask its not your forum!
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Old 07-13-2004, 10:34 AM   #42 (permalink)
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ffs, it can be considered spam by now. It's just one of the unwritten rules not to open long dead topics.
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Old 07-13-2004, 12:22 PM   #43 (permalink)
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wat bollox
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Old 07-13-2004, 01:35 PM   #44 (permalink)
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its ok....ive seen better hinds tho. gj
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Old 07-14-2004, 10:46 AM   #45 (permalink)
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Sorry to say this but that looks nothing like a Hind. Looks like one of those distorted cartoon caricatures.

This is a Hind

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Old 07-15-2004, 01:46 AM   #46 (permalink)
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Nice model, but definitely not a Hind...

and Squire James, man thats a nice model... I mean thats just... wow
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Old 07-15-2004, 03:10 AM   #47 (permalink)
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SquireJames, is that...

1) A finished model (there's no rotors that I can see. Could just be blending in with the background, of course)?

2) available for public download? If so, where can I get it (and does it have some art-related code with it - at least weapon launch bone names). If not, is it part of someone else's mod? And if so, which one?
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Old 07-15-2004, 05:47 AM   #48 (permalink)
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Theres no rotors cause they were a bit too high poly so Lt.Zack will have to add them.

It is for Lt.Zacks mod. I warn you its about 2000 polys but Zack didn't mind so hey
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