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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-24-2003, 01:22 PM   #1 (permalink)
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Default hind gunship

what do you think?
~ 1000 polys
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Old 06-24-2003, 01:23 PM   #2 (permalink)
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I think 1000 polys is a lot for a unit. Otherwise, it looks awsome.
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Old 06-24-2003, 01:39 PM   #3 (permalink)
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it really need to be rounded more at the top of the glass. It looks more like an Apache then a Hind.
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Old 06-24-2003, 01:51 PM   #4 (permalink)
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1000 plygns to much? havent have performance so far
rounded glass = more polygons
besides at the hight its flying in the game you cant tell if there round besides
are the wheels in general round ...nope.
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Old 06-24-2003, 01:53 PM   #5 (permalink)
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+ correction
havent had performance problems.
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Old 06-24-2003, 03:47 PM   #6 (permalink)
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How did you do the rotor blades? Someone told me to use 3/4 triangles and then make them rotate, the poly is far less and achieves the same type of effect.

Like the texturing btw, i think you should make the gattling cannon at the front larger, it looks too small imo.
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Old 06-24-2003, 04:12 PM   #7 (permalink)
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sage_inferno, can you email me that voxel/model/unit/whatever I really have no idea what that is because I cant mod thing? Quetta1@charter.net
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Old 06-24-2003, 04:18 PM   #8 (permalink)
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Its a nice helicopter, but its not a hind
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Old 06-24-2003, 05:43 PM   #9 (permalink)
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Looks more like a Mi-28 Havoc to me...
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Old 06-24-2003, 05:56 PM   #10 (permalink)
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same thing in the russian series

http://www.fas.org/man/dod-101/sys/ac/row/mi-28.htm
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