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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-24-2003, 03:28 PM   #1 (permalink)
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Default MCV effect

okay, I have been trying to create a MCV effect for my mod AR3

First, background...one side, Dezhor, starts a skirmish/multiplayer game with a Battle Command (commandcenter barracks) and 2 MCVs. One MCV deploys into a Assembly Bay (warfactory), the other into a Nexus (primary powerplant).

Now, for the MCV effect to be achieved, this was my original approach: Each MCV would have 2 OCLs triggered by an object upgrade. The upgrade would be instant. The first OCL created the structure itself. The second created an invisible unit that auto-fired a suicide weapon. That same unit also had a deathweapon that killed only the MCV with a special weapontype that only affected the MCV armor.

Theoretically, this should work. However I tested it ingame and it crashed. The ReleaseCrashInfo.txt only gave me a "; Reason Uncaught Exception during initialization.", so that wasn't very useful. I tried different things to avoid the crash, but it always occured.

I then decided to instead give each MCV a lifetime of 30 seconds. This was plenty of time to let the player deploy the MCV. However, I knew that I couldn't keep this method, so I am searching for a new way.

If anyone know of a better way or a solution to my original approach, I would really like to know, as this is a serious problem to the mod.
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Old 06-24-2003, 04:44 PM   #2 (permalink)
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Post the whole crash log even it its looks like crap. DZ seems to be able to know which files the game crashes at through the log.
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Old 06-24-2003, 08:23 PM   #3 (permalink)
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Quote:
Originally Posted by Eradicator
Post the whole crash log even it its looks like crap. DZ seems to be able to know which files the game crashes at through the log.
Release Crash at Tue Jun 24 13:08:40 2003
; Reason Uncaught Exception during initialization.

Last error:


Current stack:
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Old 06-24-2003, 11:35 PM   #4 (permalink)
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that is something big error wise check over the unit you made and make sure you didnt use anything that you didnt know would work and also check over anything you changed for small text errors as sometimes it is not given as to what file and unit it was that caused it.
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Old 06-25-2003, 12:43 PM   #5 (permalink)
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okay i will redo the code and see what comes up
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