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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » A question about lights and another thing :)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-26-2003, 05:11 PM   #1 (permalink)
ice
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Default A question about lights and another thing :)

First a quick question..
1. Do the moduletag_X have to be in the "correct" order?
So for example can you have a moduletag_13 before 7? Just wondering if this could cause any problems? ya never know..

2. Look at the image I've attached, how do I make my lights as strong as the original lights on the bombtruck? The top is my lights (my W3D), the bottom are the original lights (the original W3). Why aren't my lights as strong as them? How can I make them stronger? And btw I'm using AlphaBlend..

thanks!
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Old 06-27-2003, 02:51 AM   #2 (permalink)
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just a wild idea based upon my 3dsmax experience, but did you try to make it double sided?
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Old 06-27-2003, 03:01 AM   #3 (permalink)
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I think, I had the same problem in this thread....

http://deezire.net/modules.php?name=...wtopic&t=2097&

So If these answers can help you....
Yours would help me
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Old 06-27-2003, 03:20 AM   #4 (permalink)
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Yeah, Try what Flyby said.

I really haven't had a look at lights yet, but try exporting it via the "File -> Export" Menu. (Instead of via the W3D Tools Menu) :scared: that's a big stab in the dark...
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Old 06-27-2003, 09:25 AM   #5 (permalink)
ice
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Yea its 2sided, and I always use file -> export..
So, it seems that noone have a solution for this yet, weird..
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Old 06-27-2003, 11:33 AM   #6 (permalink)
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if you lifted the texture straight from the original head lights then use the add under blend mode, it should make it stronger
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