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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » 2questiCompositeArmor = 2 health upgrades? & GLA Power '

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-27-2003, 01:45 PM   #1 (permalink)
ice
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Default 2questiCompositeArmor = 2 health upgrades? & GLA Power '

Hey, I have two questions that I need some clarification in..

1. I've found something in the ini files that I think is strange, and that is that the Crusader tank have 2 MaxHealthUpgrade.. And booth adds 100 in health and are activated by Upgrade_AmericaCompositeArmor. That means that the crusader gets 680 in health when upgraded with the composite armor, but the paladin tank only have 1 MaxHealthUpgrade..
How come it is like this? Is it a miss by EA? Cause why have to healtupgrades? Why not make AddMaxHealth = 200.0 instead of 100.0?

2. The GLA low power bug, how much does their building speed decrease? Is it 20%? And then if they capture a power plant they build everything faster then they should? Am I correct?
I'm asking cause I don't understand what I'm looking at below (from GameData.ini):
MinLowEnergyProductionSpeed = 0.5
MaxLowEnergyProductionSpeed = 0.8
Does theese two above mean that the production speed can be variated?

LowEnergyPenaltyModifier = 1.0; what does this mean?
MultipleFactory = 1.0; Can the buildspeed be increased with more factories if increasing this to a value above 1.0?

thanks!
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Old 06-27-2003, 02:46 PM   #2 (permalink)
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Default Re: 2questiCompositeArmor = 2 health upgrades? & GLA Pow

1. Yes, the Crusader gets 200 health while the Paladin only gets 100. That's what makes the Pally so weak. I guess it's something EA missed, but they haven't verified it yet.

2. DeeZire says build time is reduced by 20% with low power, but some testing reveals that 50% is more likely. Everything builds at half speed - all build times are doubled.

MinLowEnergyProductionSpeed = 0.5
MaxLowEnergyProductionSpeed = 0.8

These lines were present in a different form in RA2. I believe MaxLowEnergyProductionSpeed is not used by the game, as it counts on a RA2-based power system which has things like 200 power for one plant rather than 10. I'm almost sure MinLowEnergyProducionSpeed IS used though. Try changing it to 1.0 and see what happens to GLA build times.

LowEnergyPenaltyModifier = 1.0
This modifies the actual penalty low power gives you even further. I believe that if you set speed at MinLowEnergyProductionSpeed at 0.5 and LowEnergyPenaltyModifier at 0.5, you'd get 0.75 times normal build speed. setting LowEnergyPenaltyModifier at 2.0 would give you 0.25 build speed. I'm not sure how it works or even IF it works, but it's best to leave it at 1.0 and fiddle around with MinLowEnergyProductionSpeed instead.

MultipleFactory = 1.0
This multiplies build times by this for each additional factory you build. This was used for the old, side-bar oriented building like in RA2, but when they insituted the new system where each factory builds separately, this was dropped. Leave it on 1.0.
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