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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-29-2003, 07:07 AM   #41 (permalink)
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Buildings part 4/7
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Old 06-29-2003, 07:08 AM   #42 (permalink)
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4/7 bis
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Old 06-29-2003, 07:09 AM   #43 (permalink)
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5/7
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Old 06-29-2003, 07:10 AM   #44 (permalink)
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6/7
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Old 06-29-2003, 07:13 AM   #45 (permalink)
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7/7 of buildings, and soon I'll post new units' cards.
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Old 06-29-2003, 07:13 AM   #46 (permalink)
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7/7 end and superweapon.
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Old 06-29-2003, 07:19 AM   #47 (permalink)
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Abilities.
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Old 06-29-2003, 07:22 AM   #48 (permalink)
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Upgrades. Note that they are not good as at the other factions' ones
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Old 06-29-2003, 07:22 AM   #49 (permalink)
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Summary of units / buildings / upgrades / abilities... part 1/3
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Old 06-29-2003, 07:23 AM   #50 (permalink)
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summary part 2/3
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