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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-27-2003, 07:10 PM   #1 (permalink)
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Default infantry

can someone tell me the easyest way to add a new infantry unit please

thanks
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Old 06-28-2003, 07:59 AM   #2 (permalink)
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anyone
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Old 06-28-2003, 04:36 PM   #3 (permalink)
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It would help if your clarified your question. Do you mean modelling or coding? If you mean codingthen its the exact same method you add any other unit.
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Old 06-28-2003, 04:41 PM   #4 (permalink)
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sorry its modelling
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Old 06-28-2003, 05:20 PM   #5 (permalink)
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or copy a infantry unit rename it and give it a new skin so that it is a new unit that still moves like it shuld
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Old 06-28-2003, 08:06 PM   #6 (permalink)
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Quote:
Originally Posted by damo1
or copy a infantry unit rename it and give it a new skin so that it is a new unit that still moves like it shuld
I don't think anyone has been able to do this yet. My theory is that once infantry models are put in Gmax they are corrupted somehow and will not use their animations. I hope I'm wrong.
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Old 06-28-2003, 08:18 PM   #7 (permalink)
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i'll point in the direction of the renx wwskin space warp tool, there's a tutorial that came with the renx gamepack to show how to use this complicated beast of a tool
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