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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-27-2003, 07:22 PM   #1 (permalink)
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Default Missile Defender Paradrop HELP

I have it coded to where the game doesn't crash when started with it in my inis, but i get the little circle with the "x" in the middle no matter what I put it over. The Missile Defender has PARA animations already.

CODE

***Faction Building.ini***

Behavior = OCLSpecialPower ModuleTag_09
SpecialPowerTemplate = SuperweaponAmericaTroopdrop
OCL = SUPERWEAPON_AmericaTroopdrop
End

***Special Power.ini***

;-----------------------------------------------------------------------------
SpecialPower SuperweaponAmericaTroopdrop
Enum = SPECIAL_PARADROP_AMERICA
ReloadTime = 100 ; in milliseconds
PublicTimer = No
SharedSyncedTimer = Yes
RadiusCursorRadius = 100
End

***Science.ini***

Science SCIENCE_AmericaTroopdrop
PrerequisiteSciences = None
SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"!
IsGrantable = Yes
DisplayName = SCIENCE:AmericaTroopdrop
Description = SCIENCE:ToolTipAmericaScienceTroopdrop
End
(I always add the science even if I don't want it to be on)

***OCL.ini***

; -----------------------------------------------------------------------------
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_AmericaTroopdrop
DeliverPayload
Transport = AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryMissileDefender 10
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 100
DeliveryDecal
Texture = SCCParadrop_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
End
DeliverPayload
Transport = AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = No
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 80 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryMissileDefender 10
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 100
DeliveryDecal
Texture = SCCParadrop_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
End
End

***Command Set.ini***

CommandSet AmericaAirfieldHQCommandSet
1 = Command_ConstructAmericaVehicleKasatka
2 = Command_ConstructAmericaVehicleAdv.Chinook
3 = Command_ConstructAmericaVehicleHuey
4 = Command_ConstructAmericaJetSuperStriker
5 = Command_ConstructAmericaJetQuickStrike
6 = Command_UpgradeAmericaMines
7 = Command_ConstructBlackhawk
8 = Command_AmericaNapalmStrike
9 = Command_AmericaTroopdrop
10 = Command_AmericaClusterMines
11 = Command_SetRallyPoint
12 = Command_Sell
End

***Command Button.ini***

CommandButton Command_AmericaTroopdrop
Command = SPECIAL_POWER_FROM_COMMAND_CENTER
SpecialPower = SuperweaponAmericaTroopdrop
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
Science = SCIENCE_AmericaTroopdrop
TextLabel = GUI:SuperweaponAmericaTroopdrop
ButtonImage = SACParatroopers
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipAmericaTroopDrop
RadiusCursorType = PARADROP
InvalidCursorName = GenericInvalid
End

CommandButton Command_AmericaTroopdropFromCommandCenter
Command = SPECIAL_POWER_FROM_COMMAND_CENTER
SpecialPower = SuperweaponAmericaTroopdrop
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
Science = SCIENCE_AmericaTroopdrop
TextLabel = GUI:SuperweaponAmericaTroopdrop
ButtonImage = SACParatroopers
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipAmericaTroopDrop
RadiusCursorType = PARADROP
InvalidCursorName = GenericInvalid
End

***Faction Unit.ini***

Behavior = OCLSpecialPower ModuleTag_02
SpecialPowerTemplate = SuperweaponAmericaTroopdrop
OCL = SUPERWEAPON_AmericaTroopdrop
CreateLocation = USE_OWNER_OBJECT
End

So can somebody please tell me how to fix this problem.

Oh and can someone please send me there inis for a cluster bomb. PLEASSSSE.
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Old 06-27-2003, 08:36 PM   #2 (permalink)
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Default

Your problem lies here.

Quote:
;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
Your trying to drop MD's and the computer is told drop Rangers...


CH...
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Old 06-27-2003, 09:14 PM   #3 (permalink)
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Default

didn't help when I uncommented it it encountered an error.
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Old 06-28-2003, 12:12 AM   #4 (permalink)
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does any one know what i need to do to get the drop to work
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Old 06-28-2003, 07:13 AM   #5 (permalink)
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Default

Try replacing the text rangers with defenders.

It may solve your problem im not sure...

Let me dig around and see if i have a tutorial on changing the units used in the para drop...


CH...
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Old 06-28-2003, 11:23 AM   #6 (permalink)
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Default

thanks, I usually can get superweapons made in about five minutes and they work on the first try, butthis one is weird the little paradrop icon appears on the ground, but I get that little "x" in the cicle
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Old 06-28-2003, 06:15 PM   #7 (permalink)
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Default

NVM I fixed it I just needed to change:

CommandButton Command_AmericaTroopdrop
Command = SPECIAL_POWER_FROM_COMMAND_CENTER
SpecialPower = SuperweaponAmericaTroopdrop
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
Science = SCIENCE_AmericaTroopdrop
TextLabel = GUI:SuperweaponAmericaTroopdrop
ButtonImage = SACParatroopers
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipAmericaTroopDrop
RadiusCursorType = PARADROP
InvalidCursorName = GenericInvalid
End

to

CommandButton Command_AmericaTroopdrop
Command = SPECIAL_POWER
SpecialPower = SuperweaponAmericaTroopdrop
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
Science = SCIENCE_AmericaTroopdrop
TextLabel = GUI:SuperweaponAmericaTroopdrop
ButtonImage = SACParatroopers
;ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:TooltipAmericaTroopDrop
RadiusCursorType = PARADROP
InvalidCursorName = GenericInvalid
End
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