These are all the turret related tags:
Quote:
Turret
TurretTurnRate = 180
TurretPitchRate = 180
FirePitch = 45
AllowsPitch = Yes
MinPhysicalPitch = -20 ; If allows pitch, the lowest I can dip down to shoot. defaults to 0 (horizontal)
TurretFireAngleSweep = PRIMARY 8
TurretFireAngleSweep = SECONDARY 60
TurretSweepSpeedModifier = PRIMARY 0.5 ; Sweep slower than you turn
TurretSweepSpeedModifier = SECONDARY 2.0 ; Sweep faster than you turn
ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
RecenterTime = 5000 ; how long to wait during idle before recentering
NaturalTurretAngle = 0
NaturalTurretPitch = 45 ; this keeps it aimed half way between land and sky
MinIdleScanAngle = 30 ; in degrees off the natural turret angle
MaxIdleScanAngle = 60 ; in degrees off the natural turret angle
MinIdleScanInterval = 5000 ; in milliseconds
MaxIdleScanInterval = 10000 ; in milliseconds
FiresWhileTurning = Yes
InitiallyDisabled = Yes
GroundUnitPitch = 40
End
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"NaturalTurretAngle = " allows you to define the initial position of the turret , so if you want it pointing at the back, just put 180 inthere....
I am however not sure you're able to actually enforce a firing angle limit...I think not, but would like to be prooven wrong... :/