logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,518

Administrators:
DeeZire, Redemption

There are currently 25 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 07-08-2003, 09:04 AM   #11 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 415
Default

I saw and used Turret01, then my PC crashes...
Indigo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-09-2003, 03:08 AM   #12 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 415
Default

Ok, thanks Henford.
I got the M2 to move the turret, but I there's a problem in the recoil
animations, it's not aligned with the turret when it recoils.
So I opened the RenX and here are the names of the bones

BARREL01
BODY
HOUSECOLOR01
HOUSECOLOR02
HOUSECOLOR03
LAUNCH01
TURRET01

And this is how I applied it for the FactionUnit.INI of the Bradley

Draw = W3DTankDraw ModuleTag_01
DefaultConditionState
Model = BFV
Turret = Turret01
WeaponFireFXBone = PRIMARY Launch01
WeaponRecoilBone = PRIMARY Barrel01
WeaponMuzzleFlash = PRIMARY Launch01
WeaponLaunchBone = PRIMARY Launch01
End

I want to fix the recoil of the M2, did I do something wrong or it's the W3D of the Bradley itself?
Indigo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-11-2003, 06:15 PM   #13 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 415
Default

Henford, am I doing something in the code? Any help will do as long as the cannon is aligned with the turret when it recoils
Indigo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-11-2003, 09:37 PM   #14 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Asia, Philippines
Posts: 311
Send a message via ICQ to Cold-Blooded Send a message via AIM to Cold-Blooded Send a message via Yahoo to Cold-Blooded
Default

Can we view the turrets name in the w3dviewer ryt?
Cold-Blooded is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-12-2003, 12:15 AM   #15 (permalink)
Senior Member
 
Join Date: Jun 2003
Posts: 415
Default

This one?
Indigo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Porting renegade models to generals models Vengence Generals & Zero Hour Editing 1 07-27-2004 11:47 AM
Assorted USA real life units [Bradley and Abrams so far] alasz11 Generals & Zero Hour Editing 132 02-17-2004 09:10 PM
Scrapped Fallout Unit - M2 Bradley (download it now!) Henford Generals & Zero Hour Editing 6 02-09-2004 06:08 PM
How do i put models in? untitled Generals & Zero Hour Editing 1 06-19-2003 08:15 AM
New Units: Harrier and Bradley Fighting Vehicle Henford Generals & Zero Hour Editing 34 04-02-2003 12:33 PM


All times are GMT -4. The time now is 05:40 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.