Ok, thanks Henford.
I got the M2 to move the turret, but I there's a problem in the recoil
animations, it's not aligned with the turret when it recoils.
So I opened the RenX and here are the names of the bones
BARREL01
BODY
HOUSECOLOR01
HOUSECOLOR02
HOUSECOLOR03
LAUNCH01
TURRET01
And this is how I applied it for the FactionUnit.INI of the Bradley
Draw = W3DTankDraw ModuleTag_01
DefaultConditionState
Model = BFV
Turret = Turret01
WeaponFireFXBone = PRIMARY Launch01
WeaponRecoilBone = PRIMARY Barrel01
WeaponMuzzleFlash = PRIMARY Launch01
WeaponLaunchBone = PRIMARY Launch01
End
I want to fix the recoil of the M2, did I do something wrong or it's the W3D of the Bradley itself?
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