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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-30-2003, 04:16 PM   #1 (permalink)
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Default Bradley Models

M2 Bradley Model!is their any out there?
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Old 06-30-2003, 04:30 PM   #2 (permalink)
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Doubt it None that Ive seen on the bigger community modding sites anyway.
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Old 06-30-2003, 09:33 PM   #3 (permalink)
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I'm working on one right now. Give me a few days.
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Old 07-01-2003, 12:55 AM   #4 (permalink)
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alright!fed11,kool .will there be a pic?and what vehicle will it replace,or will it have its own spot in the game?like to see it replace the paladdon or one of the others.not the crusader or humvee.
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Old 07-03-2003, 03:10 PM   #5 (permalink)
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http://deezire.net/modules.php?name=...ewtopic&t=3303
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Old 07-04-2003, 02:00 AM   #6 (permalink)
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Default Henford's got one!

Henfords got a Brad model at CNC Fallout.

http://cncfallout.zeonstudios.com/

Don't know how good it is, there's no screenshot, but it may be useful to you.
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Old 07-04-2003, 11:35 AM   #7 (permalink)
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My damn post was about the M2 Bradley Henford made... that was the link to the topic he made about it
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Old 07-04-2003, 09:34 PM   #8 (permalink)
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:tard:
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Old 07-08-2003, 06:21 AM   #9 (permalink)
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Did you get the Bradley? How can you make its turret turn? I used the Crusader code but still...
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Old 07-08-2003, 07:12 AM   #10 (permalink)
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Its cause i namesd the bones differently. Load the model in GMAX to find out their names and put em FactionUnit.ini
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