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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-13-2003, 06:02 PM   #11 (permalink)
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Join Date: Dec 2002
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I have tried that.... it raises the unit but the waves also raise with it.... it's like the waves start from the models source, I tried moving the model around in RenX but it still stays the same, perhaps there's something in the model which tells the source of the model? like those things which tells a unit to have the firing anims at the end of a turret....
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