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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-06-2003, 07:12 AM   #1 (permalink)
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Default Resize prob

Iv'e been working on my hovercraft, iv'e got it so it hovers and travels over land and water (although on water it kicks up dirt, that needs fixing) but I have quite a big problem... whatever I do it stays the same size in game. Iv'e sized it to the maximum in RenX and placed that in game but it's still the same size as when it's alot smaller in RenX.
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Old 07-06-2003, 08:11 AM   #2 (permalink)
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In the geometry section, add Scale = 1.5 (or whatever size increase you need)
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Old 07-06-2003, 09:04 AM   #3 (permalink)
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yes, I did some resizing too in my infantry units. i think it would be better to work on the FactionUnit in terms of changing the scale, just follow what alas11 suggested
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Old 07-06-2003, 05:31 PM   #4 (permalink)
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Thanks... thats sorted it out... now you can see it in all it's glory


These are the things left I have to do untill it's finished:

-ini-
Give it somekind of Primary weapon so it moves to attack it's target (atm you will only get the attack cursor when it's in range when it has ppl inside)
Stop it kicking up dirt on water, it looks real dodgy lol :lol:

-other-
Do the cameos for it
Edit the skin so it dosen't look like GDI so much
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Old 07-07-2003, 12:20 AM   #5 (permalink)
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nice
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Old 07-09-2003, 03:49 PM   #6 (permalink)
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thanks.... I'm thinking of adding a machinegun of somekind to it, but I dunno, it may be too similar to the Humvee then but what other kind of weak(ish) weapon could it have?
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Old 07-09-2003, 07:24 PM   #7 (permalink)
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A hand Gun duct taped to the top :lol:
Hmmm.... maybe it shoudl come with two rangers?
Or maybe it should come with a machine gun like you said earlier.
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Old 07-10-2003, 02:51 PM   #8 (permalink)
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Well, for now i'm just gonna give it a machine gun, just hidden away (ini coding) and I don't have to edit the model and the skin aswell untill i'm ready for it. I could add the machine gun on top but i sux at skinning, I tried once but it didn't work.... I think it's got something to do with that i'm using the 1.1 version and not the 1.2, for some reason everytime ive downloaded v1.2 (about 6 times now) it's a corrupt file!!! it really annoys me when that kinda thing happens
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Old 07-13-2003, 06:08 AM   #9 (permalink)
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Iv'e done some more work on it, it has a machine gun and got it some dirt being kicked up on land and water when it's on water

The thing not I gotta fix is when its on water the waves go over part of it so I need to raise the model abit from the ground but nothing happens if I do that via RenX so is there some other way around this?
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Old 07-13-2003, 09:11 AM   #10 (permalink)
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Locomoter.ini. You can change the height of the hover
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