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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-08-2003, 06:52 PM   #1 (permalink)
ice
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Default A .scb question (Deezire perhaps)?

Hi
I've been thinking a little about the .scb files and how they work.. Since I know you've (dz) edited them for your mod to include new units.. And therefore I wonder if I play a map with custom scripting will your code overwrite the maps code? Will your units be playable on that map? Do a .big file with .scb files overwrite a map with them? Cause if not then you can't use a mod with a custom map since no new units will be used (if you've added new units for the skirmish players)?

And does anyone know if there is a tool out to edit mods with WB, cause I want to add my new units

thnx!
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Old 07-09-2003, 12:35 PM   #2 (permalink)
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Default i think

i think u must write a script for the models..... in the wb and in faction unit etc.. :S i have do that to
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Old 07-09-2003, 06:19 PM   #3 (permalink)
ice
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Default

ya, thanks, but what happens when you play a map with custom scripting? Like a HUman AI map? Won't that replace my new unit scripting?

And how can I add new units when WB doesn't support mods??
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