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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-11-2003, 05:48 PM   #1 (permalink)
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Default AI enabling, maps in PRO GEN

There are 2 things that I'm really a noob with, and this involves maps, my questions;

1. I have a map that's supposed to have an enabled AI so I can play it in skirmish with computer opponents (it says so in the readme), how can I enable the AI of such map or make one? (I guess)

2. Is there no way to use downloaded maps in PRO GEN? (DZ, I hope you're seeing this)

Thanks a bunch!
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Old 07-12-2003, 06:20 AM   #2 (permalink)
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1. just look at the wb tutorial over at cncden the part you need is this:
Quote:
OK, The map is done.....for multiplay. It does however need some extras if you want it played as a skirmish map. The needed items are AI trigger areas and AI skirmish players. To add the trigger areas select the trigger area tool and then drop the trigger point at the four corners of the map and again on the original point forming a closed square around the WHOLE visible area of the map then name the area "Skirmish World" (Screenshot 81). This may not be necessary in the final released version but if not you will know how to accomplish this.

Next add 2 more trigger areas at each Player Starting Area around the core of the base area, or in the estimated core area of base. These are named "Inner Perimeter"1 thru 8. The numbers designate which player area they are located at. These SHOULD NOT reach clear to the border of each area as this area calls up AI triggers for defending it's structures and for structure placement to some degree (Screenshot 82).

The last 2 Trigger areas will also be placed in each Player Starting Area with the difference being that it will encompass the WHOLE player area. This determines the base defense area and also calls up other AI triggers. These are named "Outer Perimeter"1 thru 8 (Screenshot 83).

The next items to add to the map will be 3 waypoint paths for each side. These are labeled Flank, BackDoor, and Center. The waypoint paths differ from map to map. The names remain the same but the layout depends on the shape and layout of the starting area and the map proper. To create a waypoint path select the waypoint tool, place the first waypoint down and then drag a line to the next point. The first waypoint path we need to add is the flank path. As the name says it will go on the flank, or one side, of the players starting area. Both Player1 and Player2 will have flanks in the same general locations as the flanks will overlap into both base areas. Label these paths Flank1 and Flank2 See screenshot (see picture » Flanks.

On the other side of each players base we will be adding the BackDoor waypaths. They are created in the exact same way with the exception of the names and the locations. Label these BackDoor1 and BackDoor2 (see picture » BackDoor.

The final path is called Center. Normally this waypath goes from the center of the base thru the main approach area, however on this particular map notice that there are no central approach areas. So we will split the path to go over both bridges into the opponents base area. Make a path from the center of the base to a point directly in front of the bridge and then drag a waypath across the bridge in to the other players territory. Now repeat the process on the other side using the central waypoint as the anchor. Label these waypoint paths Center1 and Center2. Look at screenshot (see picture » Center to see the layout..

The last thing that this example needs, other than testing, is skirmish players. If you don't add these then the AI is non existent. It just sits there waiting to get whacked with its hands in its pockets. Go to the edit menu and select "Edit players list" (Screenshot 84). This will bring up another dialogue box and the option to "Add Skirmish Players" (Screenshot 85), click on it and then click ok after it has added in the players for USA, GLA and China.
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Old 07-12-2003, 08:37 AM   #3 (permalink)
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Thanks Dark Duel, I suck on these kinds of stuffs, but I'll give it a try. Thanks again!
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