Is it possible to alter the size of the animation of superweapon explosions (EMP, nuke blast, etc.) as I would like to make a EMP cannon like the one in TibSun but the EMP blast radius is too large to be a balanced base defence weapon. Making the b;ast radius smaller without making the animation smaller would look a little....odd.
hmmm.. sometimes i wonder how people search...
It took me less then 5 mins to trace all the EMP effects/objects to the final reference:
It 's in the "system.ini" (EMPPulseEffectSpheroid) and the growing sphere is actually an animated spherical object that can be found under the name "EXEMPSphere.W3D" in your W3D folder...
u have to have a super computer to have a mapwide nuke I had a 3/4 one and slows it down like hell
oldfaq
well, I was thinking maybe just having a small animation where ground zero is...then just have a massive white flash, and when it comes to, things are just blown to hell(none of that ground radiation shit)