logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,642
Total Threads: 8,744
Posts: 95,513

Administrators:
DeeZire, Redemption

There are currently 20 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 07-12-2003, 06:46 PM   #1 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default Interesting map research..

Although not very new anymore, it is well worth reading :

http://messagebrd.westwood.ea.com/cg...=1;t=034194;p=
Flyby is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-13-2003, 05:31 AM   #2 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

Interesting discovery but its always been the case to be able to do this - the script debugger reveals the player naming convention.

The LocalPlayer was introduced to make things easy, the problem with this guys method is that there may still be mismatch and serious errors if he executes a script affecting say 'player0' but that player doesnt exist. Also, with that convention, its not always possible to detect who and where a specific player number is.

This is also why LocalPlayer was implemented - if you have a 4 player map but a generic script that does something to player numbers 4 - 7 then your more likely to get an error

Theres a bug somewhere in the LocalPlayer code, if they fix that then online scripted maps will work properly without mismatches (and for that matter so will mods that use custom scb file in place of the Generals ones).
__________________
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-13-2003, 07:12 AM   #3 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default

While we're at the map/research topic :

Is it possible to edit a saved game and add some units?

The problem I'm having is that i need to setup a testmap for my air to air research. I need a number of enemy planes to patrol and then fly through that area with the test plane.
I'm investigating the use of multiple turrets on planes against planes...

If I can't edit a saved game, what would be the easiest way to make such a map in WB? (don't want to waste much of my rare freetime on making testmaps, you see)
Flyby is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-14-2003, 07:23 AM   #4 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

I still have all the test maps from EA, Ill see if I can dig them out and send em to ya, pretty sure theres an aircraft test in there I know theres test maps for toppling, crushing etc.
__________________
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Here's something interesting Kelso LOTR: Battle For Middle Earth I & II Editing 0 05-17-2005 01:03 AM
Naval Topic .... again. (Yet could be interesting) ReallyDamaged Generals & Zero Hour Editing 7 08-15-2004 07:58 PM
Interesting Bug, need Opinions Renegade Red Alert 2 & Yuri's Revenge Editing 40 01-27-2004 04:14 PM
Something Interesting.. SLyM Generals & Zero Hour Editing 6 04-03-2003 10:08 AM


All times are GMT -4. The time now is 05:09 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.