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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-13-2003, 01:14 PM   #1 (permalink)
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Default Transport question

Is it possible to have a transport recognize that it has certain amounts of units in it? Maybe some sort of condition state?
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Old 07-13-2003, 01:44 PM   #2 (permalink)
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whgat do you mean? like the chinese troop crawler?
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Old 07-13-2003, 02:07 PM   #3 (permalink)
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I guess he wants to change the model depending on the amount of infantry in it, so you see the soldiers sitting inside or something.
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Old 07-13-2003, 05:03 PM   #4 (permalink)
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Quote:
Originally Posted by ImmoMan
I guess he wants to change the model depending on the amount of infantry in it, so you see the soldiers sitting inside or something.
Exactly, sorry I couldn't explain it very well.
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Old 07-14-2003, 03:53 AM   #5 (permalink)
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I couldn't find a Conditionstate that is similar to the TransportContain behavior tag.

You could have a try with ConditionState CARRYING or GARRISONED.
Those are the only 2 that reference that something is been transported or contained. But i don't have high hopes it will work, to be honest...
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Old 07-14-2003, 04:56 PM   #6 (permalink)
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I doubt GARRISONED will work because it is used in relation to buildings. CARRYING sounds promising though, even if it just changes the model when it is carrying any number of units. Thanks Flyby.
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