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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-14-2003, 09:42 AM   #1 (permalink)
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Join Date: Apr 2003
Location: USA
Posts: 301
Default Worldbuilder

Ok, I thought I had heard a while back (but I'm not sure) that WorldBuilder will be getting upgraded.

I'm mainly asking because I'm having troubles getting it to launch with my mod. I've read the tutorial several times now and have made module tag corrections. Unfortunately, I have several new factions in my game, so there's a LOT of ini coding and the problem rests in factionbuiding and factionunit.ini. I was wondering if anyone knows of an alternative on something that may HOPEFULLY be coming out to make the bug hunting easier...

I'm really not looking forward to copying over entries line by line and trying to decipher where the errors lie....
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