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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-16-2003, 06:22 PM   #1 (permalink)
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Default Rex/Gmax Exporting Problem

Every time I export a new model, the default model color shows through the texture. If you look at this picture you can see the Blue and Yellow, which is the models color in Gmax, is showing through the texture applied to it.

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Old 07-16-2003, 06:40 PM   #2 (permalink)
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never seen that before and sorry i do not know how to fix it but someone will
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Old 07-16-2003, 06:51 PM   #3 (permalink)
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I have the same problem.
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Old 07-17-2003, 06:14 AM   #4 (permalink)
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Ok, to fix this open up the material editor and select a object then click on "Get Renegade Material", after that look under Pass 1 and make sure the colors are like this:
Ambient -> WHITE
Diffuse -> WHITE
Specular -> BLACK
Emissive -> BLACK

The two that are white can be changed to any color for the housecolors, then in W3D viewer they will be that color. Also note that you must do this for all objects, and you might also need to add the texutre under Textures and then Stage 0 Texture.

Sorry I can't take pics, I'm in a hurry
Hope this helps! Otherwise I'll try to get some pics..
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Old 07-17-2003, 06:51 AM   #5 (permalink)
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I have the same problem as Kiev2, but I don't really understand what you mean ice.

Could someone explain it a little further I'm not familiar with the gmax tools.
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Old 07-17-2003, 07:00 AM   #6 (permalink)
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Thx Ice, it works now.
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Old 07-17-2003, 07:08 AM   #7 (permalink)
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How did you do it?

Ah nvm i got it.
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