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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-16-2003, 08:15 PM   #1 (permalink)
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Default I have finally made new infantry!

hey,
I have finally amde hte "hardesty things u thought" and know now how to amke new infantry and get them working, with regular animations, I will be making a tutorial step by step on how to do this when I finally get every piece finihsed and so far it was pretty friggin easy...
oldfaq


but it uses animations that are already ingame
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Old 07-16-2003, 08:22 PM   #2 (permalink)
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Yes!! I'm looking forward to the tutorial. Good job oldfaq.
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Old 07-16-2003, 08:22 PM   #3 (permalink)
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nice one Oldfaq
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Old 07-16-2003, 08:41 PM   #4 (permalink)
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its very complicated, and are having troubles with a part of it, the bones have to be in the exact spot or the model will act screwy, but I will soon start the tutorial so you can all get it
oldfaq

*theres a few leaks I need to work out, and we are making a new ifantry model for our mod, so soon it should be finished and hten the tutorial will be made *
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Old 07-16-2003, 11:28 PM   #5 (permalink)
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Oldfaq-

Nice work. That is not easy stuff to figure out. I know I will be watching for that tutorial.

fed11-
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Old 07-17-2003, 12:51 AM   #6 (permalink)
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we have started working o na new infantry model, so that I can release this tutorial soon
oldfaq
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Old 07-17-2003, 05:00 AM   #7 (permalink)
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Well done Oldfaq
This means i can continue to focus on making a script, instead of making tutorials...
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Old 07-17-2003, 05:15 AM   #8 (permalink)
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cool!
What about making new animations/models
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Old 07-17-2003, 09:09 AM   #9 (permalink)
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I want this tutorial
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Old 07-17-2003, 09:27 AM   #10 (permalink)
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I think Infantry is more complicated than the tanks and jets, I'll just wait for your tutorials.
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