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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-18-2003, 07:59 AM   #1 (permalink)
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Default Laser weapon INI

Im wondering..
If i want to make a laserrifle which shoots like the ones in Starwars what do i have to do and edit???

ill be gone for a week and i hope i have something to read when i get back!



Cheers!
Python
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Old 07-18-2003, 09:43 AM   #2 (permalink)
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i'd make tracers like the the veteran units get. forget about the ingame lasers, they are a bitch to code
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Old 07-18-2003, 09:56 AM   #3 (permalink)
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maybe the starwars mod has got some lasers ill ask em some time..


Botjer if u know how to make the tracers look like lasers can you show how to??
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Old 07-18-2003, 11:29 AM   #4 (permalink)
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My god, there's been atleast 10 other posts exactly like this. Did you even read the all caps FORUM GROUND RULES at the top of the page? Have you even looked at the ini's for more than half an hour?
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Old 07-18-2003, 11:36 AM   #5 (permalink)
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Im new to this and i have quite a hum about how to use the INIs so dont be so dramatic!
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Old 07-18-2003, 12:42 PM   #6 (permalink)
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this guide is just about everywhere on the net.. and has about 20 differant authers..

Code:
;--------------add this to the weapon.ini--------------------


Weapon TTCLaserWeapon 
PrimaryDamage = 35.0 
PrimaryDamageRadius = 5.0 
AttackRange = 225.0 
DamageType = EXPLOSION 
DeathType = LASERED 
WeaponSpeed = 999999.0 ; dist/sec 
DelayBetweenShots = 100 ; time between shots, msec 
ClipSize = 3 ; how many shots in a Clip (0 == infinite) 
ClipReloadTime = 200 ; how long to reload a Clip, msec 
LaserName = TTCLaserBeam 
FireFX = WeaponFX_PaladinPointDefenseLaser 
AntiAirborneVehicle   = YES
  AntiAirborneInfantry  = YES
  AntiSmallMissile      = YES
  AntiBallisticMissile  = Yes
  AntiGround            = YES
End 



;--------------------add this to the factionuni.ini------------------


Object TTCLaserBeam 
; *** ART Parameters *** 
Draw = W3DLaserDraw ModuleTag_01 
Texture = EXLaser.tga 
NumBeams = 3 ;Number of overlapping cylinders that make the beam. 1 beam will just use inner data. 

InnerBeamWidth = 1 ;The total width of beam 
InnerColor = R:6 G:6 B:255 A:250 ;The inside color of the laser (hot) 

OuterBeamWidth = 2 ;The total width of beam 
OuterColor = R:255 G:6 B:6 A:150 ;The outside color of the laser (cool) 

;@todo -- add shot ability functionality (instead of instant point A to B) 
End 

KindOf = IMMOBILE 
ClientUpdate = LaserUpdate ModuleTag_02 
MuzzleParticleSystem = GenericDifferentialFlare 
ParentFireBoneName = Muzzle01 Muzzle02 Muzzle03
TargetParticleSystem = GenericDifferentialFlare 
End 

;Used as a weapon, this is essentially a fast pulse laser. Adjusting 
;the lifetime values will determine how long it renders. The damage 
;is applied immediately, so lifetime doesn't matter. 
Behavior = LifetimeUpdate ModuleTag_03 
MinLifetime = 95 ; min lifetime in msec 
MaxLifetime = 95 ; max lifetime in msec 
End 

End
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Old 07-24-2003, 04:58 PM   #7 (permalink)
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Thx dude u rock.. heh
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Old 07-24-2003, 05:46 PM   #8 (permalink)
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Same post 10,000 times :lol:
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Old 07-24-2003, 06:20 PM   #9 (permalink)
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didnt know that hehe, btw i have another question: what program do i use to edit the .INI files?? i know FinalBIG doesnt do the trick it just copies and opens em and stuff.
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Old 07-24-2003, 07:09 PM   #10 (permalink)
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any wordprocessor notepad wordpad, word etc...
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