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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-19-2003, 12:22 PM   #1 (permalink)
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Default Turning stealth with science?

Im trying to get a helicopter togo stealth when a science which allows the player to build another unit not the helicopter is aquired. Is this possible?

Or is it possible that when the scinence is purchased it triggers a upgrade?
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Old 07-20-2003, 09:12 AM   #2 (permalink)
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Code:
Behavior = StealthUpdate ModuleTag_XX
  StealthDelay                = 2500
  InnateStealth               = No ;Requires upgrade first
  OrderIdleEnemiesToAttackMeUponReveal  = Yes
End

Behavior = StealthUpgrade ModuleTag_XX
  TriggeredBy = Science_Whatever
End
You'll have to edit the StealthUpdate tag yourself to suit your needs.
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Old 07-20-2003, 09:14 AM   #3 (permalink)
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Pretty sure you cant trigger an upgrade through a Science - TriggeredBy needs to be an upgrade, but you could make the upgrade button require a science
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Old 07-20-2003, 09:43 AM   #4 (permalink)
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But I don't want it todo that, ive had another idea which im about to try. Ill add a script into the mpscripts file saying when science is purchased give player upgrade and see if that works.

But thanks for your input deezire
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Old 07-20-2003, 10:57 AM   #5 (permalink)
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Is there a script action to give a player a upgrade? ive found one for the AI but not for a human player.
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Old 07-20-2003, 11:37 AM   #6 (permalink)
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There isnt one specifically for human players
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Old 07-20-2003, 11:46 AM   #7 (permalink)
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So its probably not possible ill have todo it as a extra uprade you have to buy
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Old 07-20-2003, 12:10 PM   #8 (permalink)
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why don't you make the upgrade for free, all the player has to do is just click it
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