Im trying to get a helicopter togo stealth when a science which allows the player to build another unit not the helicopter is aquired. Is this possible?
Or is it possible that when the scinence is purchased it triggers a upgrade?
Pretty sure you cant trigger an upgrade through a Science - TriggeredBy needs to be an upgrade, but you could make the upgrade button require a science
But I don't want it todo that, ive had another idea which im about to try. Ill add a script into the mpscripts file saying when science is purchased give player upgrade and see if that works.