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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-22-2003, 04:49 PM   #1 (permalink)
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Default HELP

Whenever I try to use new W3Ds for units it is just invisable:/ can someone please help me.
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Old 07-23-2003, 01:06 AM   #2 (permalink)
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Yes, I could (smiles at FAQ.)
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Old 07-23-2003, 02:26 AM   #3 (permalink)
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Default Re: HELP

Quote:
Originally Posted by gameboy_one
Whenever I try to use new W3Ds for units it is just invisable:/ can someone please help me.
Ok, but first I'll ask you, is your model a replacement model to one of the original models in Generals? For example, does that model of yours intends to replace a certain vehicle, unit, etc, but you want that as a separate unit, right? I think what you did is you renamed the W3d file so it would'nt overwrite the original model, thus making it a separate unit. But that invisible in-game thing happens when you do that. So whoever you got that W3D model, you might want to request the Gmax file for it so you could rename it from Renx, exporting it to W3d, thus making it an individual unit or renaming it yourself in RenX directly but you still have to apply the skin. Hope this helps
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Old 07-23-2003, 02:25 PM   #4 (permalink)
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so i can't rename the models? Do you mean if I just use the name the model came with it will work?
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Old 07-23-2003, 02:29 PM   #5 (permalink)
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did you just copy an existing file and rename it??? if so, your problem has ALREADY been answered!!!! http://www.deezire.net/modules.php?n...ewtopic&t=3539 READ people's posts. Most likely your question has already been answered.

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Old 07-23-2003, 02:53 PM   #6 (permalink)
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OK thx that helps
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