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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-12-2003, 04:26 PM   #101 (permalink)
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D1 is the leg assembly, D2 is the torso, and D3 is the arm while on some mechs only the arms and rocket pod fly off.

Is it possible to put an animation on the leg assembly wherein it will move a little, then drops down on the ground? Now that would be really cool.
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Old 08-12-2003, 04:35 PM   #102 (permalink)
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Yes that is very possible And would be extremely cool!
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Old 08-12-2003, 05:19 PM   #103 (permalink)
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Hey, it me, Juggernaut3. I had to make a new account because this isn't working. Now then, I got the model, but I have Gmax and RenX doesn't work, I don't know how to extract the skin. If you can send me the skin in a DDS file format, I can make a good skin.
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Old 08-12-2003, 05:27 PM   #104 (permalink)
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Aladin wrote:
Cool picture, can you make one for me?

Sorry, I didn't make this picture, I uploaded this picture from the Planet Annihlation Render Gallery
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Old 08-13-2003, 01:42 AM   #105 (permalink)
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Quote:
Originally Posted by Eradicator
Yes that is very possible And would be extremely cool!
I'm making the vulture today, I'll try to experiment on the animated deadhull later.
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Old 08-13-2003, 01:58 AM   #106 (permalink)
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Hmm... I'm not sure if you could make an animated dead hull, but try to make a death effect trhough an OCL that creates an object that is just the legs _d model thats plays the stumble animation once.
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Old 08-13-2003, 02:26 AM   #107 (permalink)
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Quote:
Originally Posted by Vengence
Hey, it me, Juggernaut3. I had to make a new account because this isn't working. Now then, I got the model, but I have Gmax and RenX doesn't work, I don't know how to extract the skin. If you can send me the skin in a DDS file format, I can make a good skin.
Actually, i didn't send a skin coz mine is all messed up. You just have to make one yourself and i'll just uvunwrap it. Try to reinstall gmax and renx, it should work. Get a gmax acct. and use opengl if your com supports it.
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Old 08-13-2003, 02:37 AM   #108 (permalink)
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Quote:
Originally Posted by Eradicator
Hmm... I'm not sure if you could make an animated dead hull, but try to make a death effect trhough an OCL that creates an object that is just the legs _d model thats plays the stumble animation once.
What if i add animation codes (like infantry) to D1 in the factionunit plus all the animation models. Could it work? But how should i code it IDLE ANIMATION?
Any suggestion?

BTW, your new tool is quite useful.
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Old 08-13-2003, 05:04 AM   #109 (permalink)
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Hmm... I'm not very familiar with infantry modelling or coding (in terms of animation), sorry. I'm kind if afraid of it after hearing how suposedly hard it is, lol. But hopefully I'll learn it when Oldfaq's tut comes out. That method seems a bit unnecesarilly convoluted. I suggest trying the OCL method that creates an object that just plays an animation once and somehow kill it. It would be cool to see it stumble then fall over and then explode. Hard to code maybe.
Oh and thanks The next version we will a lot better and include multiple language support and auto finding your Generals language, a mod manager for creating your own mod information files, 1.4 checking, fixed a bug with mod finding, a music manager (maybe), more mods in the built-in mod information database, the launcher can take Generals parameters, double-clicking and hitting enter on the mod list will now launch Generals with that mod (just to make it that much easier ), and hopefully more as I add it.
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Old 08-13-2003, 12:03 PM   #110 (permalink)
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Default ANIMATING MECHS

I got a question, i'm using THe BIPED plugin for MAx 5.1 and makes things easy when making walking animations, but i have no idea how to add other anims to my models, can anybody help me out?
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