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Forum Members: 18,672
Total Threads: 8,778
Posts: 95,692
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
10-16-2003, 07:42 AM
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#221 (permalink)
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Member
Join Date: Oct 2003
Location: USA
Posts: 81
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Quote:
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Originally Posted by aladin
I experienced that when i was messing w/ the generals regedit. Try reinstalling your generals, then apply the patch 1.6, then put the mod. It should work fine.
BTW, my site is down again. If someone likes to download the "BattleMech Mod v1.0", you can find it also at CnC-Source.
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Thanks Aladin... that worked perfectly. I was able to play it and your mod rocks... the mechs look really cool... i hope you add more...
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10-18-2003, 02:04 AM
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#222 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Philippines
Posts: 153
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Actually there's a plan for the Total Conversion at HamzieGamers, but i will be busy working so the TC is now transfered at http://www.battletechmodproductions.com/. So, I advise all members and anyone interested about the mod TC update to visit BMP forums.
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10-19-2003, 12:57 AM
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#223 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Philippines
Posts: 153
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Quote:
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Originally Posted by Zero_Point
Well I just found out that I'm not that bad of a skinner, not as bad as I thought, anyway. Or, if you gave me the skins you had already, I could probably tweak them a bit.
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I'm already out of the TC project I started. I have a new job and will start this week, so no time to mod for the time being. Anyway, a new team at BMP(chk the link at my previous post) is continuing a BattleTech TC for generals. If you want to help out, contact the new team leader. Just visit the BMP forums/Generals.
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10-20-2003, 11:46 AM
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#224 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Uh... A Village?...
Posts: 139
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Well, sorry to dissapoint you yet again, but although I CAN skin some, I have the artistic talent of a cheese sandwich. Sorry for getting you hopes up. 
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10-22-2003, 06:00 PM
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#225 (permalink)
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Junior Member
Join Date: Oct 2003
Posts: 15
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gla should have fairly simple and small mechs, but if possible: upgradable.
i also remember something from those battlemech tv series that there where these little spider-like mechs.
crawl under big mech, then KABOOM, they launch mines/missiles from point blank range.
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10-24-2003, 01:24 AM
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#226 (permalink)
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Junior Member
Join Date: Oct 2003
Posts: 2
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What is the link to the mod?
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10-28-2003, 01:18 PM
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#227 (permalink)
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Junior Member
Join Date: Oct 2003
Posts: 7
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You can get it at this site: http://www.battletechmodproductions.com
You can find it in Downloads.
As a member of the Battletech - Generals mod, i wish to invite everyone to our forums there. The site will be up soon.
Additionally, any texture artists with enought skills to make Mech skins, tanks skins, and the like, please go to that forum and contact us. Thanks 
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10-28-2003, 04:12 PM
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#228 (permalink)
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Junior Member
Join Date: Oct 2003
Posts: 15
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mechs are cool, but making an orbital frame in generals would really challenging I think.
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10-28-2003, 05:15 PM
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#229 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Philippines
Posts: 153
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I'm planning on making a Solo Player Mission Map for generals using the mechs in my BattleMech Mod. Anyone have an idea of a good Battletach story for a single player mission? :scared:
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10-28-2003, 05:41 PM
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#230 (permalink)
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Member
Join Date: Oct 2003
Location: USA
Posts: 81
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I really enjoyed the battletech mod for Generals aladin created so i went ahead and converted it over to Zero Hour... i added the 747... it drops a bomb then crashes into a building...

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