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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-22-2003, 11:58 PM   #1 (permalink)
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Default A model I made...

This is 3rd model I've made from scratch. I think it's pretty good but I'll let you be the judges of that.

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Old 07-23-2003, 12:03 AM   #2 (permalink)
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oh my!

Looks totally awesome. You got potential.
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Old 07-23-2003, 12:05 AM   #3 (permalink)
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Thanks. I can't UV map or skin worth crap though. Plus, this model is quite high in polys, around 1200. (In case you couldn't tell, I didn't optimize) :cry:
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Old 07-23-2003, 12:27 AM   #4 (permalink)
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Hero unit?

I can't UV unwrap either, although I can kinda scin. :\
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Old 07-23-2003, 12:57 AM   #5 (permalink)
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You know it's a very nice model, and I'm sure a lot of people's computers can easily handle something with that many polys. My point is this: you don't need them! With a skin on it, I'd guess at least half of those polys will be useless and unneeded. Send it to me if you want, but I bet you can drastically reduce your poly count and hardly loose any detail. It's all in the technique.
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Old 07-23-2003, 07:40 AM   #6 (permalink)
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very nice. An F22 right? It could be a JSF, but some stuff would have to be moved around. Anyway, I see that can you can make jets pretty easily
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Old 07-23-2003, 05:44 PM   #7 (permalink)
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looking good SilverMobius
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Old 07-23-2003, 05:59 PM   #8 (permalink)
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Thanks, guys. I optimized it and deleted some faces (I have to do more of that later, it gets kinda boring) and got it down to 937 polys. I imagine by the time I'm done it will be around 800-850.
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Old 07-23-2003, 06:57 PM   #9 (permalink)
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Seriously dose look good if you can model but with lower polies then the Project Raptor team could use you cause we need a modeler
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Old 07-23-2003, 08:14 PM   #10 (permalink)
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Ok, I guess I could make some models for you. Just tell me what you need.
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