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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-23-2003, 04:52 AM   #11 (permalink)
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k, np
(still aplies to anyone, if u wanna join, just say)
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Old 02-09-2003, 07:40 PM   #12 (permalink)
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Are you knew at Westwood games? because I use to be like that in YR I had a big mod going... don't get ur hopes up too high
Oldfaq
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Old 02-10-2003, 02:46 PM   #13 (permalink)
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Oldfaq, if you had that big amod project in YR, you could continue it in Generals, in stead of *polite* begging for a job in a big mod team.
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Old 02-10-2003, 03:22 PM   #14 (permalink)
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i might be able to help you out
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Old 02-10-2003, 05:17 PM   #15 (permalink)
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Sounds like a good mod

Wouldn't mind helping out if you want,
but i would much rather test it

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Old 02-10-2003, 08:51 PM   #16 (permalink)
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I'll help some how......

psycholamb@mountaincable.net
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Old 02-10-2003, 11:01 PM   #17 (permalink)
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Ill give ya a hand if you need it... well thats if my comp can handle generals as I read at pc.ign.com that to run it with the highest setting ull need a p1.8 512 ram at least.
Ill be happy to help either way!
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