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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-26-2003, 01:57 PM   #1 (permalink)
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Default Resize???

I am trying to convert a vehicle from renegade and everything looks fine except it is super small is there a way I can make it bigger?
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Old 07-26-2003, 02:24 PM   #2 (permalink)
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easy, in the factionunit.ini, add the line scale = 2.0 or whatever scale you want. I have a question for you though, do you know where i can find the gdi mlrs, as i cant find it in any of the .mix files
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Old 07-28-2003, 08:30 AM   #3 (permalink)
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its probably called something else, but i dunno where it is
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Old 07-29-2003, 07:43 PM   #4 (permalink)
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hmm not sure I am using the hovercraft which westwood released the gmax model so it was alot easier. and Where do I add the scale = 2.0 just put it in?
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Old 07-29-2003, 07:48 PM   #5 (permalink)
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Geometry = Box
GeometryIsSmall = Yes
GeometryMajorRadius = 14.0
GeometryMinorRadius = 7.0
GeometryHeight = 5.0
Shadow = SHADOW_VOLUME
ShadowSizeX = 89
End

so it wuold be

Geometry = Box
GeometryIsSmall = Yes
GeometryMajorRadius = 14.0
GeometryMinorRadius = 7.0
GeometryHeight = 5.0
Shadow = SHADOW_VOLUME
ShadowSizeX = 89
scale = 2.0
End
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Old 07-29-2003, 07:51 PM   #6 (permalink)
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mine says GeometryIsSmall = No what does that mean?
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Old 07-29-2003, 07:58 PM   #7 (permalink)
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so you know where to put it now thats where i put it anyway and it works fine

and i do not know what that means gameboy_one but someone will what it means
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Old 07-29-2003, 08:14 PM   #8 (permalink)
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Ok thx alot that will help
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Old 07-30-2003, 07:38 PM   #9 (permalink)
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Ok now I am having another problem I made another unit and it is halfway underground, I tried the locomotor and that wasn't it.
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Old 07-30-2003, 08:05 PM   #10 (permalink)
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this is how it shuld look like in renx x 1

this is what it your model might look like in renx x 2
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