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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-26-2003, 02:30 PM   #1 (permalink)
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Join Date: Jun 2003
Posts: 169
Default What i did wrong?

What line in the INI files that i must change to remove the burning barricades from the game?
I think they are compeletly useless... so i want all GLA general can build demotrap again..
Here what i change, then i start a game... the game runs (this means no mistake then?) yes? i play gla in skirmish mode after loading was finish the game suddenly quits to windows... WTF? the i start the game again... now playing USA... nothing happen?!? how come if i use GLA the game quits to desktop while using China or USA the game run just fine?

i removed/deleted all this line:
--------------------------------

Science SCIENCE_GLAGeneral4
PrerequisiteSciences = SCIENCE_GLA
SciencePurchasePointCost = 0
IsGrantable = Yes
End

Upgrade Upgrade_GLAWorkerCommandSetWarlord
DisplayName = OBJECT:BurningBarricade
Type = PLAYER
BuildTime = 30.0
BuildCost = 500
ButtonImage = SUBarricade
ResearchSound = WorkerVoiceUpgradeBarrier
End

CommandButton Command_UpgradeGLAWorkerCommandSetWarlord
Command = PLAYER_UPGRADE
Upgrade = Upgrade_GLAWorkerCommandSetWarlord
Options = NEED_SPECIAL_POWER_SCIENCE
SpecialPower = GeneralGLAWarlord
TextLabel = CONTROLBAR:UpgradeGLABarricades
ButtonImage = SUBarricade
ButtonBorderType = UPGRADE
DescriptLabel = CONTROLBAR:TooltipUpgradeGLABarricades
PurchasedLabel = CONTROLBAR:AlreadyBarricades
End

CommandSet GLAWorkerCommandSetWarlord
1 = Command_ConstructGLASupplyStash
2 = Command_ConstructGLAPalace
3 = Command_ConstructGLABarracks
4 = Command_ConstructGLABlackMarket
5 = Command_ConstructGLAStingerSite
6 = Command_ConstructGLAPrison
7 = Command_ConstructGLATunnelNetwork
8 = Command_ConstructGLAScudStorm
9 = Command_ConstructGLAArmsDealer
10 = Command_ConstructGLACommandCenter
11 = Command_ConstructGLABurningBarricade
12 = Command_DisarmMinesAtPositionWorker
End


remove some line:
-----------------

CommandSet GLABarracksCommandSet
1 = Command_ConstructGLAInfantryRebel
2 = Command_ConstructGLAInfantryRPGTrooper
3 = Command_ConstructGLAInfantryTerrorist
4 = Command_ConstructGLAInfantryAngryMob
5 = Command_ConstructGLAInfantryHijacker
6 = Command_ConstructGLAInfantryJarmenKell
7 = Command_UpgradeGLARebelCaptureBuilding
;removed;8 = Command_UpgradeGLAWorkerCommandSetWarlord
11 = Command_SetRallyPoint
12 = Command_SellGLA
End


What i have missed??? PLEASE HELP ME TO REMOVE THAT USELESS THING?!?!? THANKS

And Why cannot i edit the AIData.ini?
I try edit that file/add SkillSet1 SCIENCE_SiegeSoldier because i make them require a generals point...
I try edit the AIData.ini in "INI/AiData.ini" first... it won't work
I try edit the AIData.ini in "INI/Defaulet/AiData.ini" first... it also won't work
Lastly try to edit both of them... still no result... the game always says error? so we cannot change that files even only for 1 line?
What should i do?
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Old 07-26-2003, 11:13 PM   #2 (permalink)
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Join Date: Jun 2003
Posts: 169
Default

help please....

no one know this???

i thought this board has alot of smart people ?!?!?!
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Old 07-27-2003, 02:58 PM   #3 (permalink)
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Join Date: Jun 2003
Posts: 46
Default

first of all, why even bother to remove the burning barricades? :rockbrow: so wut if u think they're useless? jsut leave em be, i mean like when are u ever gonna use them at all? or even see them ingame? to do anything to it would be a complete waste of ur time :lol: , for that i wont leave any details . for the aidata, u need to extract the file data\ini\Default\aidata.ini from the ini.big file . then edit using notepad and place it in the corresponding folder which would be for this file:

\program files\ea games\c&c generals\data\ini\Default\aidata.ini

then run the game.

but if u told me what are u specificly trying to accomplish in aidata.ini i might be more helpfull

*hint* b4 editing any .big files from gen u should make a bakup just in case
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