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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-29-2003, 11:04 PM   #1 (permalink)
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Default Strange lines appearing on Model

It almost looks as though it's drawing all the surfaces into polygons for some reason. Any clues on how to fix this?
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Old 07-30-2003, 12:09 AM   #2 (permalink)
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Did you wield it?
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Old 07-30-2003, 12:59 AM   #3 (permalink)
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did u mesh smooth it? and maybe a part of the geometry is overlapping one another?
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Old 07-30-2003, 11:44 AM   #4 (permalink)
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Yes, all verticies with common coordinates are welded. No smoothing. Should I? No geometry is overlapping.
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Old 07-30-2003, 07:00 PM   #5 (permalink)
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Ok, I just tested a skin on this object and found that the lines' shadows show THROUGH THE SKIN!

Edit: I was just messing around and I noticed by using the "explode" feature all the lines went away. I'm concerned about using this as a fix, because I don't even know what it did.
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Old 07-30-2003, 11:43 PM   #6 (permalink)
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Umm, Explode is an animation modifier, it does exactly as its name suggests. Scrub through your frames and change the values and watch it fall to pieces.

Whats happening is your smoothing groups are causing smoothing on certain faces where the faces are on slightly different angles, these can be angles so slight you cant see them. When you add the explode modifier it breaks all you faces apart into seperate pieces, which of course means the smoothing no longer works the same.

Have you tried exporting it and veiwing it in the W3D viewer to see if they transfer through to that ?

If they do..

Do you know how to use the Create, Detach, Attach tools ?

Delete a side, and recreate the faces again, I find they usually dont appear with smoothing applied and wont usually show those shadows. If they still appear then delete polygons ( triangular sections ) and try creating them from different points. Once you have done one side, make sure that your entire model is at 0x 0y 0z. Select the opposite side and delete it, select your new side and detach it. Mirror it and choose copy, select X Y or Z depending on what angle your model is sitting at. Now deselect you model at face level and choose attach, attach the new face and the one you just created. Move to vertice level and select where the faces meet and choose one of the weld options.

Still doesn't help? , do you know how to remove smoothing ? Select the faces, go surface properties and remove the smoothing. I'm not sure if W3D adds these back if you remove them.
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Old 07-31-2003, 12:55 AM   #7 (permalink)
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The shadows transfer through to w3d viewer. I tried recreating the some faces and making them planar. That got rid of the lines. As soon as I welded some verticies together though (that had the EXACT same coordinates, so they wouldn't have moved at all) the lines reappeared. I can't find the smoothing option under "object details." I see no surface details button. Is it really neccesary for the verticies to be welded? If they are of different planes then I don't see why it would matter as long as they are at the exact same coordinates. It probably does though. Ugh
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Old 07-31-2003, 01:24 AM   #8 (permalink)
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Go to the Modifier panel with the model selected, go to Surface Properties - Smoothing Groups - Clear All. No more smoothed sides. I havent checked to see if these get reapplied when you export.
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Old 07-31-2003, 03:41 PM   #9 (permalink)
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Alright, I'll try it when I get home around 9 tonight. But do you know why welding the verticies, even though it doesn't move them, would cause these lines? Do they need to be welded?
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