Umm, Explode is an animation modifier, it does exactly as its name suggests. Scrub through your frames and change the values and watch it fall to pieces.
Whats happening is your smoothing groups are causing smoothing on certain faces where the faces are on slightly different angles, these can be angles so slight you cant see them. When you add the explode modifier it breaks all you faces apart into seperate pieces, which of course means the smoothing no longer works the same.
Have you tried exporting it and veiwing it in the W3D viewer to see if they transfer through to that ?
If they do..
Do you know how to use the Create, Detach, Attach tools ?
Delete a side, and recreate the faces again, I find they usually dont appear with smoothing applied and wont usually show those shadows. If they still appear then delete polygons ( triangular sections ) and try creating them from different points. Once you have done one side, make sure that your entire model is at 0x 0y 0z. Select the opposite side and delete it, select your new side and detach it. Mirror it and choose copy, select X Y or Z depending on what angle your model is sitting at. Now deselect you model at face level and choose attach, attach the new face and the one you just created. Move to vertice level and select where the faces meet and choose one of the weld options.
Still doesn't help? , do you know how to remove smoothing ? Select the faces, go surface properties and remove the smoothing. I'm not sure if W3D adds these back if you remove them.
|