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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-08-2003, 02:56 PM   #41 (permalink)
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I pointed that out to him.
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Old 12-08-2003, 06:09 PM   #42 (permalink)
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Yes, but the Airforce General was supposed to have the Fuel air bomb Aurora in the first place or the cameo for his aurora, and the superweapon general had the black one just change the grey to black
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Old 12-09-2003, 11:40 AM   #43 (permalink)
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Oh, then has its probably quite. To know goods, now I can correct the mistake for my mod
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Old 12-09-2003, 02:36 PM   #44 (permalink)
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Quote:
Originally Posted by ImmoMan
BTW, DeeZire, could you put that old command bar into Pro:Gen? Cause you like to do director's cut stuff, so there's a lot more cut stuff you can put back in.
Im thinking of doing exactly that - for the Observer.
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Old 12-09-2003, 02:51 PM   #45 (permalink)
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The observer can have a special command bar? W00t! I can realise my dream of giving the observer a CNN combar !
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Old 06-03-2005, 04:16 AM   #46 (permalink)
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This is a mega old topic but does anyone have the model names for any of these cut models? It will save me trawling through the .w3d's if someone has a list anywhere.
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Old 06-04-2005, 07:21 PM   #47 (permalink)
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Some more alpha stuff... making whole alpha mod

http://www.cncreneclips.com/forum/in...&showtopic=309


more at the link above!
[imgl:d59d930d40]http://www.cncreneclips.com/HostedMods/Generals%20Alpha%20Screens/ccga_screen035.jpg[/imgl:d59d930d40]
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Old 06-11-2005, 08:14 PM   #48 (permalink)
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Aha sorry I missunderstood, my mistake!

I didnt know they were from a Mod, I thought they were unused models still lurking in the game.

Never mind


EDIT:

For the love of god why cant I just read things properly...

Like here
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