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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-31-2003, 06:09 AM   #1 (permalink)
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Default mines and minefields

is there a way of making regenerating mine fields in worldbuilder?
cos i want to have a sort of "no-mans-land" in my new map, i wanted it to have mines.
anybody know how?

thanks

ps. one more thing; how do i change the units you spwan with in my mod?
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Old 07-31-2003, 06:32 AM   #2 (permalink)
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no idea about the mines, but the starting units are editid in playertemplate.ini
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Old 07-31-2003, 06:34 AM   #3 (permalink)
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cheers m8; but does ne1 else no how 2 do the minefield thing (see my last post)?
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Old 07-31-2003, 08:09 AM   #4 (permalink)
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Simple enough, create an object with a LifeTimeUpdate module that spawns itself when it dies through the CreateObjectDie module. Make sure it does not have the InstantDeath behavior module.
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Old 07-31-2003, 11:19 AM   #5 (permalink)
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hmmmm, this would be good for my all infantry D-Day map. if u get it working then post any coding u had to do, b/cs i am sure i could do it but i am too lazy
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Old 07-31-2003, 04:07 PM   #6 (permalink)
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hey deezire, where do i put all this coding stuff? in the map scripts, or map.ini or what? and how do i write it? sorry but i am a real n00b to the coding stuff!!

thanks for the help anyway tho!!
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