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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-01-2003, 04:28 PM   #1 (permalink)
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Default Immune to Defector

Is it possible to make a unit immune to Defector?
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Old 08-02-2003, 06:30 AM   #2 (permalink)
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Give the object KindOf = IMMUNE_TO_CAPTURE
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Old 08-02-2003, 09:08 AM   #3 (permalink)
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That's good news..
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Old 08-02-2003, 10:05 AM   #4 (permalink)
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can someone tell me how to enable the defector special power ? i would like it for a special infantry unit , thanx
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Old 08-02-2003, 10:07 AM   #5 (permalink)
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Do it yourself, get stuck, then post the code here.
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Old 08-02-2003, 10:50 AM   #6 (permalink)
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plzzzzzzzzzzzzzzzzzz i tried it myself now i see someone one who did it and you tell me to try it myself , fuck of mindless fools , i dont ask for a commentatory , i ask for little itty pitty lippy hippy help
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Old 08-02-2003, 10:53 AM   #7 (permalink)
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Quote:
Originally Posted by pieten
i tried it myself
Well done, now read this again:

Quote:
Originally Posted by old_man_funk
Do it yourself, get stuck, then post the code here.
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Old 08-02-2003, 10:56 AM   #8 (permalink)
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plzzzzzzzzzzzzzz i need some help cuz i have no idea how to make an ocl
and template that is the effected area for defector power
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Old 08-02-2003, 10:57 AM   #9 (permalink)
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ps plzz dont post here if u arent helping , AKA NO COMMENTS cuz they fall on def ears (means i dont give a fuck
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Old 08-02-2003, 11:00 AM   #10 (permalink)
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You are really dumb, you say you have tried so POST THE CODE!
We can help you if you have somthing to show....
Or are you all talk :tard:
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