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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-03-2003, 11:47 AM   #1 (permalink)
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Default Redoing .tga for generals models

Im extracting and redoing all the .tga files from Generals for the infantry. However, when it came to editing zhca_nithunter.tga the bleeding thing WONT CHANGE WHEN INGAME!!!

What I mean is:

Im placing all edited tga files into Art/Textures (inside the generals folder).
This works for all the other infantry, except zhca_nithunter.tga

Anyone know why? He just stays green!! (btw this is the chinese tank hunter).
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Old 08-03-2003, 11:52 AM   #2 (permalink)
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simple, you just changed the wrong guy, EA meesed up the naming of the missile infantry, they are all on the wrong teams.
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Old 08-03-2003, 07:33 PM   #3 (permalink)
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Yes, the USA Missle guy and Chinese Missle guy are back-to-front.
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Old 08-03-2003, 10:06 PM   #4 (permalink)
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Quote:
Originally Posted by factionunit.ini
;***NOTE***
;A little history -- the MissileDefender now uses the assets of the TankHunter.
;The TH uses assets of the GLA tunnel defender, and the TD uses assets of the NEW
;MD. It was a design/art/code decision because the new missile defender animations
;don't suit that of a mobile/offensive unit with packing and unpacking.
FYI The old MD gfx were in the beta files, and is used by Deezire as his 'siege soldier'.
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Old 08-04-2003, 11:21 AM   #5 (permalink)
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Thank you very much, I thought the guy looked like the american soldier (so many files, they all got confused)



Thankyou again

Deezire can delete this topic as it is no longer needed!
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