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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-07-2003, 04:20 AM   #1 (permalink)
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Default Laser lock-on for tanks

Does anyone know how to get the missile defender laser lock on ability to work for other units? I added the folowing code to the crusader in an attempt to allow it to fire it's primary weapon quicker but all it does is just fire the laser at the target and sits there doing nothing. The laser will only fire at tanks (set deliberately).

AS WEAPON SET:

WeaponSet
Conditions = None
; -----
Weapon = PRIMARY HammerheadRailgun
PreferredAgainst = PRIMARY STRUCTURE
AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
; -----
Weapon = SECONDARY BurstCannon
PreferredAgainst = SECONDARY INFANTRY
AutoChooseSources = SECONDARY FROM_PLAYER FROM_SCRIPT FROM_AI
; -----
Weapon = TERTIARY MissileDefenderLaserGuidedMissileWeapon
PreferredAgainst = TERTIARY VEHICLE
AutoChooseSources = TERTIARY NONE
End


IN ENGINEERING PARAMETERS:

Behavior = SpecialAbility ModuleTag_22
SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
UpdateModuleStartsAttack = Yes
InitiateSound = MissileDefenderVoiceAttackLaser
End
Behavior = SpecialAbilityUpdate ModuleTag_23
SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
StartAbilityRange = 200.0
AbilityAbortRange = 250.0 ;If the target moves outside this range, abort.
PreparationTime = 1000
PersistentPrepTime = 500
SpecialObject = LaserBeam
SpecialObjectAttachToBone = Muzzle01
End
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Old 08-07-2003, 10:27 AM   #2 (permalink)
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You can probably change it in the INI. Not sure, but thats my best guess. Maybe Dee can help
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Old 08-07-2003, 10:53 AM   #3 (permalink)
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Default

Umm take a look at Weapons.ini I think... not sure...
What's HammerheadRailgun?
And what's BurstCannon?
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Old 08-07-2003, 04:49 PM   #4 (permalink)
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Default

HammerheadRailgun and BurstCannon are two other weapons which I have created. They work properly, it's just the lock-on part that doesn't work.
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Old 08-07-2003, 08:13 PM   #5 (permalink)
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try to merge the hammerheadrailgun with the laser in one
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Old 08-07-2003, 09:53 PM   #6 (permalink)
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I forsee a wh40k mod announcment...
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Old 08-08-2003, 03:25 AM   #7 (permalink)
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Look on the first page of this forum....
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Old 08-08-2003, 08:29 AM   #8 (permalink)
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True, True
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