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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-08-2003, 12:27 PM   #1 (permalink)
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Default Tesla Zap?

Anyone tried this yet? It should be possible....either by doing some heavy lazer editing, or a new projectile trailer thing...
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Old 08-08-2003, 12:32 PM   #2 (permalink)
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please can someone make one
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Old 08-08-2003, 12:36 PM   #3 (permalink)
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If it isn't made yet, I might play around with it sometime this fall...
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Old 08-08-2003, 12:40 PM   #4 (permalink)
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i do not think there is one made yet
but someone might have made one for a mod and not sed anything about it
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Old 08-08-2003, 12:43 PM   #5 (permalink)
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Yea, thats what I figured...
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Old 08-08-2003, 03:32 PM   #6 (permalink)
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we have something like a tesla... not made yet
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Old 08-08-2003, 03:54 PM   #7 (permalink)
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I'm making a mod w/c requires diff. kinds of laser but i can't make diff. effects, just the size and color. I think it can be done in the PARTICLESYSTEM.ini like the particlecannon effect.
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Old 08-08-2003, 08:46 PM   #8 (permalink)
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Default z

I don't know how I did this (because this is probably a bug)
but flame thrower can work like tesla zaps
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Old 08-08-2003, 10:11 PM   #9 (permalink)
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Yea I was thinking of something like that...basically having it work like the flamethrower where it has the normal thing...almost like the lazer, but having the trailer be the lightning fx.
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Old 08-10-2003, 09:56 AM   #10 (permalink)
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the renagade modart arcives should have a muzzleflash that looks like a tesla flash
its about 45 mb to download its always something
i used the prismflash from it and it looked ok

(dont bs me about the english at least i took the time to help)
download the image and throw it into psp or photshop and see if its ok
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