Press M to bring up the material navigator, then go down to maps, and choose one, then make sure you click bitmap, then look for the skin, and apply it, there is a blue and white box there aswell, which allows you to see it in the viewport aswell ( used for blueprints), it will be pixely in hte viewports, but on a quick render, it shows it perfectly.
I think thats how you do it, i havnt got 3ds max open atm, so im not sure, but it summit like htat.
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