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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-10-2003, 02:00 PM   #1 (permalink)
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Default Zero Hour Map

Heh, my Ancient Egypt concept map got used in ZH complete with the Sphinx. Just thought Id say that

Theyve stuck the rain back in (actually it looks worse than the thunderstorms I did) but Im not sure on the snow or my avalanche.
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Old 08-11-2003, 12:02 PM   #2 (permalink)
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Cool
Did they tell you? Or do you get beta copies?
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Old 08-12-2003, 03:05 PM   #3 (permalink)
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You can see a pyramid on a released screen shot (it looks really cool) so he could have figured out that way...

Of course, he could also be re-employed by EA because they realised their community support is a total disaster...
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Old 08-13-2003, 03:44 AM   #4 (permalink)
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yeah! This means i've also contributed to Zero hour...
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Old 08-13-2003, 05:11 AM   #5 (permalink)
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You also worked on Zero Hour,,,?

:wtf:
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Old 08-13-2003, 06:08 AM   #6 (permalink)
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heheh, indirectly...
I recall that Deez asked me to convert a few egyptian models...
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Old 08-13-2003, 03:01 PM   #7 (permalink)
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And they used it?

Tell nobody you converted them and sue their asses from Brussel to LA
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Old 08-13-2003, 05:55 PM   #8 (permalink)
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They never used the Pharoah one I think they knew where the others come from so they did their own versions hehe.

My contract was specific to Generals, that included some stuff for the xp as some of it featured in previous builds as tests and concepts, then was removed before release candidate

Little known fact FYI, we started Zero Hour last November - heres a sneaky peak of what I reckon is the best MP map ever designed
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Old 08-15-2003, 12:22 AM   #9 (permalink)
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for some reason I love egypt maps...

btw, that map you posted dz...is that in ZH? or what? how come I havn't seen it before?
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Old 08-15-2003, 01:26 AM   #10 (permalink)
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Its for ZH
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