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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-15-2003, 02:40 PM   #11 (permalink)
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i got that working thx
for the infantry problem i realy could use a tuttorial , thx
also i was wondering if u know how it comes that when i edit a model its animations dont work anymore
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Old 08-16-2003, 12:19 AM   #12 (permalink)
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pieten, arnt you a maper for the RED ALERT 1 mod.
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Old 08-16-2003, 03:54 AM   #13 (permalink)
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no i have only been moding generals its the first game i do
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Old 08-16-2003, 03:56 AM   #14 (permalink)
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none of you pro's are helping Wy ?
only sage has been helping
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Old 08-16-2003, 08:43 AM   #15 (permalink)
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i got an cool tomcat model witch has animated wings and i use it 4 my mod but the only problem is that the afterburnners and the wingtip bones arent there i can add them my self but then i lose the models animation so if anyone who hasnt got that problem could do this 4 me , or if some one knows how i can solve my problem

PLLLLLLLLLLLLLLLZZZZZZ help me
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Old 08-16-2003, 12:14 PM   #16 (permalink)
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I would help, but I can't model, I can only code.
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