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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-12-2003, 07:40 AM   #1 (permalink)
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Default help me ez modeling

i got a problem with gmax when i add a new object to an already existing model all the " tiny spheres that like for the tracks and the point were the weapon fires " those are visible in game ?? if i hide them its like they are deleted and arent there ingame
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Old 08-12-2003, 10:03 AM   #2 (permalink)
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i had the same problem a while back. select the object you wanna hide, click on the hammer toolbar, then go into w3d propeties and uncheck the export geometry box.
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Old 08-12-2003, 05:20 PM   #3 (permalink)
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also i was wondering if u know how it comes that when i edit a model its animations dont work anymore when i have exported it ??
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Old 08-13-2003, 08:29 AM   #4 (permalink)
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no one ??
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Old 08-14-2003, 02:48 PM   #5 (permalink)
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Is there anyone that who can solve the barrelfx see picture its the black background that needs to be gone
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Old 08-14-2003, 02:59 PM   #6 (permalink)
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try these guide by Proclone

http://dynamic5.gamespy.com/~blitzkr...?page=resource
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Old 08-15-2003, 04:39 AM   #7 (permalink)
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thx i got that working
but know i have an other question ?
i have got another tank that didnt have a muzzelflash so i added one but the problem is it doesnt move arround with the barrel
also the flashes are always visible (not only when firing) is this code related ?
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Old 08-15-2003, 09:38 AM   #8 (permalink)
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Hey Guys, i tried to create an new Specialforce with the Col. Burton Model, but i got a serious Problem.... just look at the Screen i attached and you'll see
How can i fix that?? I gave the Unit all the Animations like Burton has, but nothing helps... what should i do? or can anybody do that for me?
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Old 08-15-2003, 01:17 PM   #9 (permalink)
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i solved the m1a2 thing ,just need some explenation on how i can reskin the machine gun if i try to aply a skinn on it the colors dont fit , and the tank thing
for the infantry problem i realy could use a tuttorial , thx
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Old 08-15-2003, 01:38 PM   #10 (permalink)
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Quote:
Originally Posted by pieten
thx i got that working
but know i have an other question ?
i have got another tank that didnt have a muzzelflash so i added one but the problem is it doesnt move arround with the barrel
also the flashes are always visible (not only when firing) is this code related ?
did you follow the bones i included in that tank you dowloaded i belive it was in the mammothtank topic
use those bones in there and the tank will be fine
you dont need the muzzle fx it is uses the same bone as the lauchbone

use this

Object AmericaVehicleMammoth

Draw = W3DTankDraw ModuleTag_01
DefaultConditionState
Model = v_gdi_mammth
Turret = Turret_B
WeaponFireFXBone = PRIMARY MuzzleFX
WeaponRecoilBone = PRIMARY BARREL
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY MuzzleFX
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